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Terms & Conditions

Alternate Games Continued C

First Person Roulette

Game Rules

The objective in First Person Roulette is to predict the number on which the ball will land by placing one or more bets that cover that particular number. The wheel includes the numbers 1-36 plus a single 0 (zero).

After you have placed your bets, click/tap the SPIN button to start the spin of the ball within the Roulette wheel.

The ball will eventually come to rest in one of the numbered pockets within the wheel. You win if you have placed a bet that covers that particular number.

Bet Types

You can place many different kinds of bets on the Roulette table. Bets can cover a single number or a certain range of numbers, and each type of bet has its own payout rate.

Bets made on the numbered spaces on the betting area, or on the lines between them, are called Inside Bets, while bets made on the special boxes below and to the side of the main grid of numbers are called Outside Bets.

INSIDE BETS:

  • Straight Up - place your chip directly on any single number (including zero).
  • Split Bet - place your chip on the line between any two numbers, either on the vertical or horizontal.
  • Street Bet - place your chip at the end of any row of numbers. A Street Bet covers three numbers.
  • Corner Bet - place your chip at the corner (central intersection) where four numbers meet. All four numbers are covered.

Line Bet - place your chip at the end of two rows on the intersection between the two rows. A line bet covers all the numbers in both rows, a total of six numbers.

OUTSIDE BETS:

  • Column Bet - place your chip in one of the boxes marked "2 to 1" at the end of the column that covers all 12 numbers in that column. The zero is not covered by any column bet.
  • Dozen Bet - place your chip in one of the three boxes marked "1st 12," "2nd 12" or "3rd 12" to cover the 12 numbers alongside the box.
  • Red/Black - place your chip in the Red or Black box to cover the 18 red or 18 black numbers. The zero is not covered by these bets.
  • Even/Odd - place your chip in one of these boxes to cover the 18 even or 18 odd numbers. The zero is not covered by these bets.
  • 1-18/19-36 - place your chip in either of these boxes to cover the first or second set of 18 numbers. The zero is not covered by these bets.

Neighbour and Special Bets

Each bet covers a different set of numbers and offers different payout odds. Bet spots will be highlighted.

Tiers du Cylindre

This bet covers a total of 12 numbers that include 27, 33 and the numbers that lie between them on the side of the Roulette wheel opposite to zero. 6 chips are placed as follows:

  • 1 chip on the 5/8 split
  • 1 chip on the 10/11 split
  • 1 chip on the 13/16 split
  • 1 chip on the 23/24 split
  • 1 chip on the 27/30 split
  • 1 chip on the 33/36 split

Orphelins a Cheval

This bet covers a total of 8 numbers on the two segments of the Roulette wheel not covered by the voisins du zero and tiers du cylindre bets above. 5 chips are placed as follows:

  • 1 chip on 1 (Straight up)
  • 1 chip on the 6/9 split
  • 1 chip on the 14/17 split
  • 1 chip on the 17/20 split
  • 1 chip on the 31/34 split

Voisins du Zero

This bet covers a total of 17 numbers that include 22, 25 and the numbers that lie between them on the side of the Roulette wheel that contains zero. 9 chips are placed as follows:

  • 2 chips on the 0/2/3 street
  • 1 chip on the 4/7 split
  • 1 chip on the 12/15 split
  • 1 chip on the 18/21 split
  • 1 chip on the 19/22 split
  • 2 chips on the 25/26/28/29 corner
  • 1 chip on the 32/35 split

Jeu Zero

This bet covers zero and the 6 numbers in close proximity to zero on the Roulette wheel: 12, 35, 3, 26, 0, 32 and 15. 4 chips are placed as follows:

  • 1 chip on the 0/3 split
  • 1 chip on the 12/15 split
  • 1 chip on 26 (Straight up)
  • 1 chip on the 32/35 split

A neighbour bet covers a particular number as well as other numbers that lie in close proximity to it on the Roulette wheel. To place a neighbour bet, click/tap a specific number on the racetrack. A chip will be placed on

the chosen number and on numbers that neighbour it to the right and left. Click/tap on the circular "-"or "+"

button to increase or decrease the set of neighbours to the right and left of the chosen number.

Winning Numbers

The WINNING NUMBERS display shows the most recent winning numbers.

Payouts

Your payout depends on the type of placed bet.

INSIDE BETS

BET TYPEPAYOUTStraight Up35:1Split17:1Street11:1Corner8:1Line5:1

OUTSIDE BETS

BET TYPEPAYOUTColumn2:1Dozen2:1Red/Black1:1Even/Odd1:11-18/19-361:1

Malfunction voids all pays and play.

Return to Player

The optimal theoretical return-to-player percentage is 97.30%.

First Person Craps

Game Objective

Craps is an entertaining and exciting game of chance played with two regular dice with face values from 1 to 6.

The objective of the game is to predict the outcome of the two dice total, based on your selected bets.

Game Rules

There is a wide selection of bets on the Craps table, each type having its own payout and conditions for winning, and with each type of bet requiring different dice totals to be rolled. Some bets are resolved in one roll while others may take several rolls until they are resolved.

The game occurs in two phases: the Come Out roll phase and the Point roll phase. It is possible to place bets during both phases of the games. For each roll the two dice are thrown by the dice launcher into the wall at the other side of the table. The result is displayed when the two dice have come to a rest on the table.

The puck in the user interface will show if the next roll is a Come Out roll (the puck says OFF) or a Point roll (the puck says ON). This is useful to know since you can place different bets depending on in which phase you are playing.

Each game round begins with a Come Out roll (OFF) for the fundamental Pass Line or Don’t Pass bets. If the sum of the two dice is 7 or 11 – you win on your Pass Line bet. If the sum of the dice is 2 or 3 you win on the Don’t Pass bet, and you push on the Don’t Pass bet if the sum is 12. Either way the bet is resolved and a new Come Out roll will start.

If any other total is rolled (4, 5, 6, 8, 9 or 10) that total is called the Point. The puck is now changed to ON and placed next to the rolled total on the betting grid or highlight. The game will remain in the Point roll phase until a total of 7 is rolled, or the same point number is rolled once again.

Unlike any other bets that can be placed at any roll phase, bets on the Pass Line or Don’t Pass are available only during the Come Out roll phase (puck will show “OFF”). If you joined the game during the Point roll phase, you can participate in the roll by placing bets on Come or Don’t Come. These bets are much like the Pass Line and Don’t Pass bets, except that you will get a new rolled point number marked by your chips.

Regardless of the game phase, you can always place bets before the next roll of the dice during the betting time.

To play, select which bets you would like to make and place your chips on the betting table accordingly.

Bet Types

All the bets in Craps are grouped into two categories: Multi-roll bets and One Roll bets, each being an independent bet and having its own payout.

Multi-roll bet

These bets may not be settled on the first roll and will stay on the table until the total of 7 is rolled or the same chosen or established point number is rolled.

  1. Pass Line – this bet is available only during the Come Out roll phase. You win if the two dice total is a 7 or 11, and you lose if the rolled two dice total is 2, 3, or 12. During the Point roll, you win if the two dice rolled the same point number before a 7.
  2. Don’t Pass – this bet is available only during the Come Out roll phase (puck shows “OFF”). During the Come Out roll, you win if the two dice rolled a 2 or 3, and you push if the rolled sum is 12. If the two dice rolled 7 or 11, you lose. During the Point roll, you win if the two dice rolled a 7 before the same point number is rolled.
  3. Come – this bet is only available during the Point roll phase (puck shows “ON”). You may place as many Come bets as you wish while in this roll phase. The bets on Come win if 7 or 11 is rolled, and lose if total of 2, 3, or 12 is rolled. If any other total is rolled (4, 5, 6, 8, 9 or 10), your chips are moved to the bottom left corner of the rolled number to mark the point. You win if the same point number is rolled again before a 7.
  4. Don’t Come – this bet is available only during the Point roll phase (puck shows “ON”). You may place as many Don’t Come bets as you wish while in this roll phase. The bets on Don’t Come win if the total of 2 or 3 is rolled, and you push if the rolled sum is 12. If the two dice rolled 7 or 11, you lose. If any other total is rolled (4, 5, 6, 8, 9 or 10), your chips are moved to the upper left corner of the rolled total to mark the point. You win if a total of 7 is rolled before the same point number is rolled again.
  5. Take Odds – this bet is available only for Pass Line or Come bets that has an established point. A circular bet spot will appear next to your bet to show that this bet can be placed. This is called “Take Odds” because it pays true odds of the established point against a 7. This bet will win together with your Pass Line or Come bet.
  6. Lay Odds – this bet is available only for Don’t Pass or Don’t Come bets that has an established point. A circular bet spot will appear next to your bet to show that this bet can be placed. This bet also pays true odds against the established point and will win together with your Don’t Pass or Don’t Come bet.
  7. Place to Win – you bet that a total of 4, 5, 6, 8, 9 or 10 will be rolled before a 7. Select the number that you believe will be rolled and place your bet on the corresponding bet spot labelled “WIN”. You win if this number is rolled before 7.
  8. Place to Lose – you bet that 7 will be rolled before 4, 5, 6, 8, 9 or 10. Select the number you would like to bet against and place your bets on the corresponding bet spot labelled “LOSE”. You win if 7 is rolled before this number.
  9. Hardways – place your bet on any or all pairs of Hardways (2 and 2, 3 and 3, 4 and 4, and 5 and 5). You win if the exact pair is rolled. These bets lose if any combination of 7 is rolled or an easy combination (not a pair) of the total is rolled. For example, a bet on Hardways 4 will win if the dice show 2 and 2, but lose if it shows 3 and 1 – or any combination of 7. One-roll bet.

Each One Roll bet is valid for one roll only and will be resolved after every roll. One roll bets can always be placed, during both Come Out roll and Point roll.

  1. Field – this bet covers all totals of 2, 3, 4, 9, 10, 11, 12. It pays 1:1, except for the total of 2 and 12 that pays 2:1.
  2. Seven – this bet covers any rolled combination of 7 (1 and 6, 2 and 5 etc).
  3. Craps – this bet covers any of the Craps numbers, which are totals of 2, 3 or 12.
  4. Crap 2 – place your bets exactly on the total of 2.
  5. Crap 3 – place your bet exactly on the total of 3.
  6. Crap 12 – place your bet exactly on the total of 12.
  7. Eleven – place your bet exactly on the total of 11.
  8. C & E – this bet covers the combination of any Craps total (2, 3 and 12), and the bet on Eleven (11). If any of the Craps numbers are rolled, you get paid 3:1 but if the 11 is rolled, you get paid 7:1.

Payouts

Your payout depends on the type of placed bet.

BET PAYOUT

Pass Line / Don't Pass  1:1
Come / Don't Come  1:1

Take Odds Pass Line / Come

4 or 10  2:1
5 or 9  3:2
6 or 8  6:5

Lay Odds Don't Pass / Don't Come

4 or 10  1:2
5 or 9  2:3
6 or 8  5:6
Place to Win 4 or 10  9:5
Place to Win 5 or 9  7:5
Place to Win 6 or 8  7:6
Place to Lose 4 or 10  5:11
Place to Lose 5 or 9  5:8
Place to Lose 6 or 8  4:5
Hard 4 or 10  7:1
Hard 6 or 8  9:1

ONE ROLL BETS

Field

3,4,9,10,11  1:1
2 or 12  2:1
Seven  4:1
Craps  7:1
Crap 2  30:1
Crap 3  15:1
Crap 12  30:1
Eleven  15:1

C & E

2,3,12  3:1
11  7:1

Malfunction voids all pays and play.

Return to Player

The optimal theoretical return to player (RTP) percentage is 99.17% based on the Don’t Pass Line bet if the bet on the Don’t Pass Line bet equals the bet on the Odds bet.

The RTP range is 83.33% - 99.17%.

Super Sic Bo

Game Rules

Super Sic Bo is an exciting game of chance played with three regular dice with face value 1 to 6. The objective of Super Sic Bo is to predict the outcome of the shake of the three dice.

After betting time has expired, the dice are shaken in a dice shaker. A number of bet spots — from zero to several — then have multipliers randomly applied to them before the dice come to rest and result is known.

If the player’s bet is placed on the bet spot with the applied multiplier, your bet is multiplied accordingly.

Bet Types

You can place many different kinds of bets on the Super Sic Bo table, and each type of bet has its own payout.

Your bet is returned on top of your winnings.

  1. Small/Big – place your bet on the total of the three dice being Small (4–10) or Big (11–17). Wins pay 1:1 but these bets lose to any Triple.
  2. Even/Odd – place your bet on the total of the three dice being Odd or Even. Wins pay 1:1, but these bets lose to any Triple.
  3. Total - place your bet on any of the 14 betting areas labelled 4–17. Total is the total of the three dice and excludes 3 and 18. You win if the total of the three dice adds up to the Total number on which you placed your bet. Payouts vary depending on the winning total.
  4. Single - place your bet on any of the six betting areas labelled ONE, TWO, THREE, FOUR, FIVE and SIX which represent the six face values of a dice.
  • If 1 of 3 dice shows the number you bet on, you get paid 1:1.
  • If 2 of 3 dice show the number you bet on, you get paid 2:1.
  • If all 3 dice show the number you bet on, you get paid 3:1.
  1. Double - place your bet on any of the six Double-labelled betting areas. To win, 2 of 3 dice must show the same number. Wins pay 8:1. Please note that regardless of whether 2 or 3 dice show the same number, the payout remains the same.
  2. Triple - place your bet on any of the six Triple-labelled betting areas. To win, all 3 dice must match the number chosen, and you get paid 150:1.
  3. Any Triple - place your bet on this box to cover all six different Triple bets at once. To win, all three dice must show the same number, and you get paid 30:1.
  4. Combination - place your bet on any or all 15 possible 2 dice combinations. Wins pay 5:1.

After the betting is closed, random bet spots will be highlighted showing the multiplied payouts.

Winning Numbers

The WINNING NUMBERS display shows the most recent winning numbers.

The result of the most recently completed round is listed on the left: the total of the three dice on the upper line, following with the result of three individual die below.

Statistics

In the roadmap below the Winning numbers are displayed the patterns of Small (S), Big (B) and Triple (T) results. Each cell represents the result of a past round. The result of the earliest round is recorded in the upper left corner. Read the column downwards all the way to the bottom; then start at the top of the adjacent column to the right and so forth.

Below the roadmap you can see the statistics of Small, Big and Triple bets for the last 50 rounds.

Payouts

Your payout depends on the type of placed bet. The payout range depends on whether the bet you have placed on the bet spot of your choice has a multiplier applied on it. If there is no multiplier, then the regular payout is applied. Your bet is returned on top of your winnings.

Bet Payout
Small/Big 1:1
Even/Odd 1:1
Double 8 - 87:1
Triple 150 - 999:1
Any Triple 30 - 87:1
Total 4 or 17 50 - 499:1
Total 5 or 16 20 - 249:1
Total 6 or 15 15 - 87:1
Total 7 or 14 12 - 29:1
Total 8 or 13 8 - 24:1
Total 9 or 12 6 - 49:1
Total 10 or 11 6 - 24:1
Combination 5 - 24:1

Single:

  • Single1:1
  • Double2 - 19:1
  • Triple3 - 87:1

Malfunction voids all pays and play.

RTP

The optimal theoretical return-to-player (RTP) percentage is 97.22% based on Small/Big, Even/Odd bets.

RTP range is from 95.02% to 97.22%.

Lightning Dice

Game Objective

Lightning Dice is a simple and exciting dice game played with three dice with face value 1 – 6. Predict the total sum of all three dice, and win!

Game Rules

Simply place your bet on any bet spot labelled 3 to 18: these numbers correspond to the total sum of all three dice.

After betting time has expired, the ‘lightning strikes’ to select one or more random ‘Lightning numbers’, each of which is given a random multiplier.

The dealer then inititiates the roll of the dice down the ‘Lightning Tower’ and once the dice have stopped tumbling and come to rest, the three face-up numbers on the dice become visible. You win if you have correctly predicted the total sum of all three dice and placed a bet on that number. If this number is also among the ‘Lightning numbers’, your payout is multiplied accordingly.

Winning Numbers

The WINNING NUMBERS display shows the most recent winning three-dice totals, including the winning ‘Lightning numbers’ with the applied multiplier.

Payouts

You can win up to 1000x, which includes your bet. The payout range depends on whether the bet you have placed on the bet spot of your choice has a multiplier applied on it. If there is no multiplier, then the regular payout is applied. Your bet is returned on top of your winnings.

Bet  Payout
Total 4 or 17  49 - 499:1
Total 5 or 16  24 - 249:1
Total 6 or 15  14 - 99:1
Total 7 or 14  9 - 99:1
Total 8 or 13  6 - 49:1
Total 9 or 12  5 - 49:1
Total 10 or 11  4 - 49:1

Malfunction voids all pays and play.

RTP

The optimal theoretical return-to-player (RTP) percentage is 97.22% based on Small/Big, Even/Odd bets.

RTP range is from 95.02% to 97.22%.

Lightning Dice

Game Objective

Lightning Dice is a simple and exciting dice game played with three dice with face value 1 – 6. Predict the total sum of all three dice, and win!

Game Rules

Simply place your bet on any bet spot labelled 3 to 18: these numbers correspond to the total sum of all three dice.

After betting time has expired, the ‘lightning strikes’ to select one or more random ‘Lightning numbers’, each of which is given a random multiplier.

The dealer then inititiates the roll of the dice down the ‘Lightning Tower’ and once the dice have stopped tumbling and come to rest, the three face-up numbers on the dice become visible. You win if you have correctly predicted the total sum of all three dice and placed a bet on that number. If this number is also among the ‘Lightning numbers’, your payout is multiplied accordingly.

Winning Numbers

The WINNING NUMBERS display shows the most recent winning three-dice totals, including the winning ‘Lightning numbers’ with the applied multiplier.

Payouts

You can win up to 1000x, which includes your bet. The payout range depends on whether the bet you have placed on the bet spot of your choice has a multiplier applied on it. If there is no multiplier, then the regular payout is applied. Your bet is returned on top of your winnings.

Bet PayoutTotal 4 or 17 49 - 499:1Total 5 or 16 24 - 249:1Total 6 or 15 14 - 99:1Total 7 or 14 9 - 99:1Total 8 or 13 6 - 49:1Total 9 or 12 5 - 49:1Total 10 or 11 4 - 49:1

Please note that any malfunction voids the game round and all eventual payouts for the round.

RTP

The optimal theoretical return-to-player (RTP) percentage is 96.21%, based on ‘Total 3 or 18’ bet.

RTP range is from 96.03 – 96.21%.

Roulette Games

Roulette Tables

The following game rules apply to:

  • Roulette
  • Auto Roulette VIP
  • Auto Roulette
  • Salon Prive Roulette
  • Speed Roulette
  • Immersive Roulette
  • Speed Auto Roulette
  • VIP Roulette

Game Objectives

The objective in ROULETTE is to predict the number on which the ball will land by placing one or more bets that cover that particular number. The wheel in European Roulette includes the numbers 1-36 plus a single 0(zero).

After betting time has expired, the ball is spun within the Roulette wheel. The ball will eventually come to rest in one of the numbered pockets within the wheel. You win if you have placed a bet that covers that particular number.

Bet Types

You can place many different kinds of bets on the Roulette table. Bets can cover a single number or a certain range of numbers, and each type of bet has its own payout rate.

Bets made on the numbered spaces on the betting area, or on the lines between them, are called Inside Bets, while bets made on the special boxes below and to the side of the main grid of numbers are called Outside Bets.

INSIDE BETS:

  • Straight Up - place your chip directly on any single number (including zero).
  • Split Bet - place your chip on the line between any two numbers, either on the vertical or horizontal.
  • Street Bet - place your chip at the end of any row of numbers. A Street Bet covers three numbers.
  • Corner Bet - place your chip at the corner (central intersection) where four numbers meet. All four numbers are covered.
  • Line Bet - place your chip at the end of two rows on the intersection between the two rows. A line bet
  • covers all the numbers in both rows, a total of six numbers.

OUTSIDE BETS:

  • Column Bet - place your chip in one of the boxes marked "2 to 1" at the end of the column that covers
  • all 12 numbers in that column. The zero is not covered by any column bet.
  • Dozen Bet - place your chip in one of the three boxes marked "1st 12," "2nd 12" or "3rd 12" to cover the 12 numbers alongside the box.
  • Red/Black - place your chip in the Red or Black box to cover the 18 red or 18 black numbers. The zero
  • is not covered by these bets.
  • Even/Odd - place your chip in one of these boxes to cover the 18 even or 18 odd numbers. The zero is not covered by these bets.
  • 1-18/19-36 - place your chip in either of these boxes to cover the first or second set of 18 numbers. The zero is not covered by these bets.

Neighbour Bets

Click/tap the NEIGHBOUR BETS button to view a special oval or racetrack-shaped betting area that allows you to more easily place neighbour bets and other special bets. Re-click/tap the button to close/re-open this feature.

Each bet covers a different set of numbers and offers different payout odds. Bet spots will be highlighted.

Tiers du Cylindre

This bet covers a total of 12 numbers that include 27, 33 and the numbers that lie between them on the side of the Roulette wheel opposite to zero. 6 chips are placed as follows:

  • 1 chip on the 5/8 split
  • 1 chip on the 10/11 split
  • 1 chip on the 13/16 split
  • 1 chip on the 23/24 split
  • 1 chip on the 27/30 split
  • 1 chip on the 33/36 split

Orphelins a Cheval

This bet covers a total of 8 numbers on the two segments of the Roulette wheel not covered by the voisins du zero and tiers du cylindre bets above. 5 chips are placed as follows:

  • 1 chip on 1 (straight up)
  • 1 chip on the 6/9 split
  • 1 chip on the 14/17 split
  • 1 chip on the 17/20 split
  • 1 chip on the 31/34 split

Voisins du Zero

This bet covers a total of 17 numbers that include 22, 25 and the numbers that lie between them on the side of the Roulette wheel that contains zero. 9 chips are placed as follows:

  • 2 chips on the 0/2/3 street
  • 1 chip on the 4/7 split
  • 1 chip on the 12/15 split
  • 1 chip on the 18/21 split
  • 1 chip on the 19/22 split
  • 2 chips on the 25/26/28/29 corner
  • 1 chip on the 32/35 split

Jeu Zero

This bet covers zero and the 6 numbers in close proximity to zero on the Roulette wheel: 12, 35, 3, 26, 0, 32 and 15. 4 chips are placed as follows:

  • 1 chip on the 0/3 split
  • 1 chip on the 12/15 split
  • 1 chip on 26 (straight up)
  • 1 chip on the 32/35 split

A neighbour bet covers a particular number as well as other numbers that lie in close proximity to it on the Roulette wheel. To place a neighbour bet, click/tap a specific number on the racetrack. A chip will be placed on the chosen number and on numbers that neighbour it to the right and left. Click/tap on the circular "-"or "+" button to increase or decrease the set of neighbours to the right and left of the chosen number.

SPECIAL BETS

Under the second tab in Favourite Bets, you can more easily place Finale en plein and Finale a cheval bets.

Finale en Plein

  • Finale en plein 0 – 4-chip bet covers 0+10+20+30, each with 1 chip
  • Finale en plein 1 – 4-chip bet covers 1+11+21+31, each with 1 chip
  • Finale en plein 2 – 4-chip bet covers 2+12+22+32, each with 1 chip
  • Finale en plein 3 – 4-chip bet covers 3+13+23+33, each with 1 chip
  • Finale en plein 4 – 4-chip bet covers 4+14+24+34, each with 1 chip
  • Finale en plein 5 – 4-chip bet covers 5+15+25+35, each with 1 chip
  • Finale en plein 6 – 4-chip bet covers 6+16+26+36, each with 1 chip
  • Finale en plein 7 – 3-chip bet covers 7+17+27, each with 1 chip
  • Finale en plein 8 – 3-chip bet covers 8+18+28, each with 1 chip
  • Finale en plein 9 – 3-chip bet covers 9+19+29, each with 1 chip

Finale a Cheval

  • Finale a cheval 0/3 – 4-chip bet covers 0/3+10/13+20/23+30/33, each with 1 chip
  • Finale a cheval 1/4 – 4-chip bet covers 1/4+11/14+21/24+31/34, each with 1 chip
  • Finale a cheval 2/5 – 4-chip bet covers 2/5+12/15+22/25+32/35, each with 1 chip
  • Finale a cheval 3/6 – 4-chip bet covers 3/6+13/16+23/26+33/36, each with 1 chip
  • Finale a cheval 4/7 – 4-chip bet covers 4/7+14/17+24/27+34, each with 1 chip
  • Finale a cheval 5/8 – 4-chip bet covers 5/8+15/18+25/28+35, each with 1 chip
  • Finale a cheval 6/9 – 4-chip bet covers 6/9+16/19+26/29+36, each with 1 chip
  • Finale a cheval 7/10 – 3-chip bet covers 7/10+17/20+27/30, each with 1 chip
  • Finale a cheval 8/11 – 3-chip bet covers 8/11+18/21+28/31, each with 1 chip
  • Finale a cheval 9/12 – 3-chip bet covers 9/12+19/22+29/32, each with 1 chip

Complete Bets

A Complete Bet places all of the inside bets on a specific number.

For example, a Complete Bet on number 36 will place 18 chips to completely cover it, as follows: 1 chip on Straight-up 36, 2 chips on each of Split bets 33/36 and 35/36, 3 chips on Street bet 34/35/36, 4 chips on 32/33/35/36 Corner bet and 6 chips on Line bet 31/32/33/34/35/36.

Winning Numbers

The WINNING NUMBERS display shows the most recent winning numbers.

The result of the most recently completed round is listed on the left. Black numbers appear in white, and red numbers appear in red.

Payouts

Your payout depends on the type of placed bet.

INSIDE BETS

BET TYPE PAYOUTStraight Up 35:1Split 17:1Street 11:1Corner 8:1Line 5:1

OUTSIDE BETS

BET TYPE PAYOUTColumn 2:1Dozen 2:1Red/Black 1:1Even/Odd 1:11-18/19-36 1:1

Malfunction voids all pays and play.

Return to Player

The optimal theoretical return-to-player percentage is 97.30%.

Lightning Roulette

Game Objective

Lightning Roulette is an exciting game with electrifying roulette experience. In each game round from one to five "Lightning numbers" are randomly struck by lightning, allowing you to win 50x up to 500x (49:1 – to 499:1).

The objective in Lightning Roulette is to predict the number on which the ball will land by placing one or more bets that cover that particular number. The wheel includes the numbers 1-36 plus a single 0 (zero).

Game Rules

After betting time has expired, one or more "lucky numbers" with "lucky payouts" are randomly selected and the ball is spun within the Roulette wheel. The ball will eventually come to rest in one of the numbered pockets on the wheel. The player wins if he/she has placed a bet that covers that particular winning number. If the winning number is among the randomly selected "lucky numbers" and is covered by the player’s bet on a Straight Up bet, then the "lucky payout" is paid to the player.

Bet Types

You can place many different kinds of bets on the Roulette table. Bets can cover a single number or a certain range of numbers, and each type of bet has its own payout rate.

Bets made on the numbered spaces on the betting area, or on the lines between them, are called Inside Bets, while bets made on the special boxes below and to the side of the main grid of numbers are called Outside Bets.

INSIDE BETS:

  • Straight Up - place your chip directly on any single number (including zero).
  • Split Bet - place your chip on the line between any two numbers, either on the vertical or horizontal.
  • Street Bet - place your chip at the end of any row of numbers. A Street Bet covers three numbers.
  • Corner Bet - place your chip at the corner (central intersection) where four numbers meet. All four numbers are covered.
  • Line Bet - place your chip at the end of two rows on the intersection between the two rows. A line bet covers all the numbers in both rows, a total of six numbers.

OUTSIDE BETS:

  • Column Bet - place your chip in one of the boxes marked "2 to 1" at the end of the column that covers all 12 numbers in that column. The zero is not covered by any column bet.
  • Dozen Bet - place your chip in one of the three boxes marked "1st 12," "2nd 12" or "3rd 12" to cover the 12 numbers alongside the box.
  • Red/Black - place your chip in the Red or Black box to cover the 18 red or 18 black numbers. The zero is not covered by these bets.
  • Even/Odd - place your chip in one of these boxes to cover the 18 even or 18 odd numbers. The zero is not covered by these bets.
  • 1-18/19-36 - place your chip in either of these boxes to cover the first or second set of 18 numbers. The zero is not covered by these bets.
  • After the bets are closed the randomly selected “lucky numbers” with their “lucky payouts” will be highlighted on the betting grid.

Neighbour Bets

Click/tap the NEIGHBOUR BETS button to view a special oval or racetrack-shaped betting area that allows you to more easily place neighbour bets and other special bets. Re-click/tap the button to close/re-open this feature.

Each bet covers a different set of numbers and offers different payout odds. Bet spots will be highlighted.

Tiers du Cylindre

This bet covers a total of 12 numbers that include 27, 33 and the numbers that lie between them on the side of the Roulette wheel opposite to zero. 6 chips are placed as follows:

Tiers du Cylindre

This bet covers a total of 12 numbers that include 27, 33 and the numbers that lie between them on the side of the Roulette wheel opposite to zero. 6 chips are placed as follows:

  • 1 chip on the 5/8 split
  • 1 chip on the 10/11 split
  • 1 chip on the 13/16 split
  • 1 chip on the 23/24 split
  • 1 chip on the 27/30 split
  • 1 chip on the 33/36 split

Orphelins a Cheval

This bet covers a total of 8 numbers on the two segments of the Roulette wheel not covered by the voisins du zero and tiers du cylindre bets above. 5 chips are placed as follows:

  • 1 chip on 1 (straight up)
  • 1 chip on the 6/9 split
  • 1 chip on the 14/17 split
  • 1 chip on the 17/20 split
  • 1 chip on the 31/34 split

Voisins du Zero

This bet covers a total of 17 numbers that include 22, 25 and the numbers that lie between them on the side of the Roulette wheel that contains zero. 9 chips are placed as follows:

  • 2 chips on the 0/2/3 street
  • 1 chip on the 4/7 split
  • 1 chip on the 12/15 split
  • 1 chip on the 18/21 split
  • 1 chip on the 19/22 split
  • 2 chips on the 25/26/28/29 corner
  • 1 chip on the 32/35 split

Jeu Zero

This bet covers zero and the 6 numbers in close proximity to zero on the Roulette wheel: 12, 35, 3, 26, 0, 32 and 15. 4 chips are placed as follows:

  • 1 chip on the 0/3 split
  • 1 chip on the 12/15 split
  • 1 chip on 26 (straight up)
  • 1 chip on the 32/35 split

A neighbour bet covers a particular number as well as other numbers that lie in close proximity to it on the Roulette wheel. To place a neighbour bet, click/tap a specific number on the racetrack. A chip will be placed on the chosen number and on numbers that neighbour it to the right and left. Click/tap on the circular "-"or "+" button to increase or decrease the set of neighbours to the right and left of the chosen number.

Payouts

Your payout depends on the type of placed bet.

Return to Player

The optimal theoretical return-to-player (RTP) for Straight up bet is 97.10%.

The optimal theoretical RTP for all other bets is 97.30%.

Dual Play Live Roulette

The following game rules applies to:

  • Grand Casino
  • Hippodrome Grand Casino
  • Hippodrome
  • Casino Malta

Evolution provides Dual Play Live Roulette from various licenced Casinos around the world. Punters can place fixed odds bets on the outcome of a live roulette game from a specific casino. The rules are the same as the rules that apply to standard Roulette, however, for ease of reference are set out below:

Objective

The objective in ROULETTE is to predict the number on which the ball will land by placing one or more bets that cover that particular number. The wheel in European Roulette includes the numbers 1-36 plus a single 0 (zero).

After betting time has expired, the ball is spun within the Roulette wheel. The ball will eventually come to rest in one of the numbered pockets within the wheel. You win if you have placed a bet that covers that particular number.

Bet Types

You can place many different kinds of bets on the Roulette table. Bets can cover a single number or a certain range of numbers, and each type of bet has its own payout rate.

Bets made on the numbered spaces on the betting area, or on the lines between them, are called Inside Bets,

while bets made on the special boxes below and to the side of the main grid of numbers are called Outside Bets.

INSIDE BETS:

  • Straight Up - place your chip directly on any single number (including zero).
  • Split Bet - place your chip on the line between any two numbers, either on the vertical or horizontal.
  • Street Bet - place your chip at the end of any row of numbers. A Street Bet covers three numbers.
  • Corner Bet - place your chip at the corner (central intersection) where four numbers meet. All four numbers are covered.
  • Line Bet - place your chip at the end of two rows on the intersection between the two rows. A line bet covers all the numbers in both rows, a total of six numbers.

OUTSIDE BETS:

  • Column Bet - place your chip in one of the boxes marked "2 to 1" at the end of the column that covers all 12 numbers in that column. The zero is not covered by any column bet.
  • Dozen Bet - place your chip in one of the three boxes marked "1st 12," "2nd 12" or "3rd 12" to cover the 12 numbers alongside the box.
  • Red/Black - place your chip in the Red or Black box to cover the 18 red or 18 black numbers. The zero is not covered by these bets.
  • Even/Odd - place your chip in one of these boxes to cover the 18 even or 18 odd numbers. The zero is not covered by these bets.
  • 1-18/19-36 - place your chip in either of these boxes to cover the first or second set of 18 numbers.

The zero is not covered by these bets.

Neighbour Bets

Click/tap the NEIGHBOUR BETS button to view a special oval or racetrack-shaped betting area that allows you to more easily place neighbour bets and other special bets. Re-click/tap the button to close/re-open this feature.

Each bet covers a different set of numbers and offers different payout odds. Bet spots will be highlighted.

Tiers du Cylindre

This bet covers a total of 12 numbers that include 27, 33 and the numbers that lie between them on the side of the Roulette wheel opposite to zero. 6 chips are placed as follows:

  • 1 chip on the 5/8 split
  • 1 chip on the 10/11 split
  • 1 chip on the 13/16 split
  • 1 chip on the 23/24 split
  • 1 chip on the 27/30 split
  • 1 chip on the 33/36 split

Orphelins a Cheval

This bet covers a total of 8 numbers on the two segments of the Roulette wheel not covered by the voisins du zero and tiers du cylindre bets above. 5 chips are placed as follows:

  • 1 chip on 1 (straight up)
  • 1 chip on the 6/9 split
  • 1 chip on the 14/17 split
  • 1 chip on the 17/20 split
  • 1 chip on the 31/34 split

Voisins du Zero

This bet covers a total of 17 numbers that include 22, 25 and the numbers that lie between them on the side of the Roulette wheel that contains zero. 9 chips are placed as follows:

  • 2 chips on the 0/2/3 street
  • 1 chip on the 4/7 split
  • 1 chip on the 12/15 split
  • 1 chip on the 18/21 split
  • 1 chip on the 19/22 split
  • 2 chips on the 25/26/28/29 corner
  • 1 chip on the 32/35 split

Jeu Zero

This bet covers zero and the 6 numbers in close proximity to zero on the Roulette wheel: 12, 35, 3, 26, 0, 32 and 15. 4 chips are placed as follows:

  • 1 chip on the 0/3 split
  • 1 chip on the 12/15 split
  • 1 chip on 26 (straight up)
  • 1 chip on the 32/35 split

A neighbour bet covers a particular number as well as other numbers that lie in close proximity to it on the Roulette wheel. To place a neighbour bet, click/tap a specific number on the racetrack. A chip will be placed on the chosen number and on numbers that neighbour it to the right and left. Click/tap on the circular "-"or "+" button to increase or decrease the set of neighbours to the right and left of the chosen number.

Payouts

Your payout depends on the type of placed bet.

INSIDE BETS

BET TYPE  PAYOUT
Straight Up  35:1
Split  17:1
Street  11:1
Corner  8:1
Line  5:1

OUTSIDE BETS

BET TYPE  PAYOUT
Column  2:1
Dozen  2:1
Red/Black  1:1
Even/Odd  1:1
1-18/19-36  1:1

Malfunction voids all pays and play.

Return to Player

The optimal theoretical return-to-player percentage is 97.30%.

American Roulette

The following game rules applies to:

  • American Roulette
  • Dual Play American Roulette

Objectives

The objective in American Roulette is to predict the number on which the ball will land by placing one or more bets that cover that particular number. The wheel in American Roulette includes the numbers 1-36 plus a single 0 (zero) and a double zero (00).

After betting time has expired, the ball is spun within the Roulette wheel. The ball will eventually come to rest in one of the numbered pockets within the wheel. You win if you have placed a bet that covers that particular number.

Bet Types

You can place many different kinds of bets on the Roulette table. Bets can cover a single number or a certain range of numbers, and each type of bet has its own payout rate.

Bets made on the numbered spaces on the betting area, or on the lines between them, are called Inside Bets, while bets made on the special boxes below and to the side of the main grid of numbers are called Outside Bets.

INSIDE BETS:

  • Straight Up - place your chip directly on any single number (including zero).
  • Split Bet - place your chip on the line between any two numbers, either on the vertical or horizontal.
  • Street Bet - place your chip at the end of any row of numbers. A Street Bet covers three numbers.
  • Corner Bet - place your chip at the corner (central intersection) where four numbers meet. All four numbers are covered.
  • Five Bet - place your chip on the outer boundary line of the betting grid between 0 and 1 (at the point where the bottom-right corner of the number 0 meets the bottom-left corner of the number one). A Five Bet covers five numbers: 0, 00, 1, 2 and 3.
  • Line Bet - place your chip at the end of two rows on the intersection between the two rows. A line bet covers all the numbers in both rows, a total of six numbers.

OUTSIDE BETS:

  • Column Bet - place your chip in one of the boxes marked "2 to 1" at the end of the column that covers all 12 numbers in that column. The zero and double zero is not covered by any column bet.
  • Dozen Bet - place your chip in one of the three boxes marked "1st 12," "2nd 12" or "3rd 12" to cover the 12 numbers alongside the box.
  • Red/Black - place your chip in the Red or Black box to cover the 18 red or 18 black numbers. The zero and double zero is not covered by these bets.
  • Even/Odd - place your chip in one of these boxes to cover the 18 even or 18 odd numbers. The zero and double zero is not covered by these bets. 1-18/19-36 - place your chip in either of these boxes to cover the first or second set of 18 numbers. The zero and double zero is not covered by these bets.

Neighbour Bets

Click/tap the NEIGHBOUR BETS button to view a special oval or racetrack-shaped betting area that allows you to more easily place neighbour bets and other special bets. Re-click/tap the button to close/re-open this feature.

Each bet covers a different set of numbers and offers different payout odds. Bet spots will be highlighted.

A neighbour bet covers a particular number as well as other numbers that lie in close proximity to it on the Roulette wheel. To place a neighbour bet, click/tap a specific number on the racetrack. A chip will be placed on the chosen number and on numbers that neighbour it to the right and left. Click/tap on the circular "-"or "+" button to increase or decrease the set of neighbours to the right and left of the chosen number.

SPECIAL BETS

Under the second tab in Favourite Bets, you can more easily place Finale en plein and Finale a cheval bets.

Finale en Plein

  • Finale en plein 0 – 5-chip bet covers 0+00+10+20+30, each with 1 chip
  • Finale en plein 1 – 4-chip bet covers 1+11+21+31, each with 1 chip
  • Finale en plein 2 – 4-chip bet covers 2+12+22+32, each with 1 chip
  • Finale en plein 3 – 4-chip bet covers 3+13+23+33, each with 1 chip
  • Finale en plein 4 – 4-chip bet covers 4+14+24+34, each with 1 chip
  • Finale en plein 5 – 4-chip bet covers 5+15+25+35, each with 1 chip
  • Finale en plein 6 – 4-chip bet covers 6+16+26+36, each with 1 chip
  • Finale en plein 7 – 3-chip bet covers 7+17+27, each with 1 chip
  • Finale en plein 8 – 3-chip bet covers 8+18+28, each with 1 chip
  • Finale en plein 9 – 3-chip bet covers 9+19+29, each with 1 chip

Finale a Cheval

  • Finale a cheval 0/3 – 5-chip bet covers 0+00/3+10/13+20/23+30/33, each with 1 chip
  • Finale a cheval 1/4 – 4-chip bet covers 1/4+11/14+21/24+31/34, each with 1 chip
  • Finale a cheval 2/5 – 4-chip bet covers 2/5+12/15+22/25+32/35, each with 1 chip
  • Finale a cheval 3/6 – 4-chip bet covers 3/6+13/16+23/26+33/36, each with 1 chip
  • Finale a cheval 4/7 – 4-chip bet covers 4/7+14/17+24/27+34, each with 1 chip
  • Finale a cheval 5/8 – 4-chip bet covers 5/8+15/18+25/28+35, each with 1 chip
  • Finale a cheval 6/9 – 4-chip bet covers 6/9+16/19+26/29+36, each with 1 chip
  • Finale a cheval 7/10 – 3-chip bet covers 7/10+17/20+27/30, each with 1 chip
  • Finale a cheval 8/11 – 3-chip bet covers 8/11+18/21+28/31, each with 1 chip
  • Finale a cheval 9/12 – 3-chip bet covers 9/12+19/22+29/32, each with 1 chip

Complete Bets

A Complete Bet places all of the inside bets on a specific number.

For example, a Complete Bet on number 36 will place 18 chips to completely cover it, as follows: 1 chip on Straightup 36, 2 chips on each of Split bets 33/36 and 35/36, 3 chips on Street bet 34/35/36, 4 chips on 32/33/35/36 Corner bet and 6 chips on Line bet 31/32/33/34/35/36.

Winning Numbers

The WINNING NUMBERS display shows the most recent winning numbers.

The result of the most recently completed round is listed on the left. Black numbers appear in white, and red numbers appear in red.

Statistics

Click/tap the STATISTICS button to view a diagram of the winning numbers in up to 500 of the most recent game rounds. Use the slider to alter the number of past rounds to apply.

When you hover your cursor over any part of the statistics diagram, the spot on the betting table where a chip would be placed is highlighted. Simply click/tap the bet to place your chip.

Payouts

Your payout depends on the type of placed bet.

INSIDE BETS

BET TYPE  PAYOUT
Straight Up  35:1
Split  17:1
Street  11:1
Corner  8:1
Five  6:1
Line  5:1

OUTSIDE BETS

BET TYPE  PAYOUT
Column  2:1
Dozen  2:1
Red/Black  1:1
Even/Odd  1:1
1-18/19-36  1:1

Malfunction voids all pays and play.

Return to Player

The optimal theoretical return-to-player percentage is 94.74%.

Double Ball Roulette

Game Objective

The objective in Double Ball Roulette is to predict the number or numbers on which two balls will come to rest. The wheel includes the numbers 1-36 plus a single 0 (zero).

Game Rules

After the time allotted for betting has expired, two balls are released by a device. The balls travel in the same direction and at the same speed, but one always trails the other. Each ball eventually comes to rest in a numbered pocket within the wheel. The balls may land in the same or in different pockets.

Bet Types

You can place many different kinds of bets on the Double Ball Roulette table. Each type of bet covers a certain range of numbers and has its own payout odds.

  • Bets placed on a numbered space or on a line between them are called INSIDE BETS. You win on your inside bet when at least one ball lands on a number that satisfies the bet. You win double if both balls land on numbers that satisfy the inside bet.
  • Bets placed in the special boxes below and to the left of the table are called OUTSIDE BETS. You win on your outside bet when both balls land on numbers that satisfy the bet.

INSIDE BETS:

  • Straight Up - Place your chip directly on any single number (including zero).
  • Split Bet - Place your chip on the line between any two numbers, either on the vertical or horizontal.
  • Street Bet - Place your chip at the end of any row of numbers. A street bet covers three numbers.
  • Corner Bet - Place your chip at the corner (central intersection) where four numbers meet. All four numbers are covered.
  • Line Bet - Place your chip at the end of two rows on the intersection between the two rows. A line bet covers all the numbers in both rows, a total of six numbers.

OUTSIDE BETS:

  • Column Bet - Place your chip in one of the boxes marked "8 to 1" at the end of a column. To win, both balls must land on any of the 12 numbers in that column.
  • Dozen Bet - Place your chip in one of the three boxes marked "1st 12", "2nd 12" or "3rd 12". To win, both balls must land on any of the 12 numbers in that set.
  • Red - Place your chip on shape coloured red. To win, both balls must land on any of the 18 red
  • Black - Place your chip on shape coloured black. To win, both balls must land on any of the 18 black numbers.
  • Even - Place your chip in the box marked "EVEN". To win, both balls must land on any of the 18 even numbers.
  • Odd - Place your chip in the box marked "ODD". To win, both balls must land on any of the 18 odd numbers.
  • 1-18 - Place your chip in the box marked "1 TO 18". To win, both balls must land on any number from 1 to 18.
  • 19-36 - Place your chip in the box marked "19 TO 36". To win, both balls must land on any number from 19 to 36.
  • Two balls on any number - Place your chip in the betting area on the bottom left. To win, both balls must land on the same unpredicted number.
  • Two balls on selected number - Place your chip on a particular number in the oval-shaped betting area. To win, both balls must land on this predicted number.

Neighbour Bets

Click/tap the NEIGHBOUR BETS button to view a special oval or racetrack-shaped betting area that allows you to more easily place neighbour bets and other special bets. Re-click/tap the button to close/re-open this feature.

Each bet covers a different set of numbers and offers different payout odds. Bet spots will be highlighted.

Tiers du Cylindre

This bet covers a total of 12 numbers that include 27, 33 and the numbers that lie between them on the side of

the Roulette wheel opposite to zero. 6 chips are placed as follows:

  • 1 chip on the 5/8 split
  • 1 chip on the 10/11 split
  • 1 chip on the 13/16 split
  • 1 chip on the 23/24 split
  • 1 chip on the 27/30 split
  • 1 chip on the 33/36 split

Orphelins a Cheval

This bet covers a total of 8 numbers on the two segments of the Roulette wheel not covered by the voisins du zero and tiers du cylindre bets above. 5 chips are placed as follows:

  • 1 chip on 1 (straight up)
  • 1 chip on the 6/9 split
  • 1 chip on the 14/17 split
  • 1 chip on the 17/20 split
  • 1 chip on the 31/34 split

Voisins du Zero

This bet covers a total of 17 numbers that include 22, 25 and the numbers that lie between them on the side of the Roulette wheel that contains zero. 9 chips are placed as follows:

  • 2 chips on the 0/2/3 street
  • 1 chip on the 4/7 split
  • 1 chip on the 12/15 split
  • 1 chip on the 18/21 split
  • 1 chip on the 19/22 split
  • 2 chips on the 25/26/28/29 corner
  • 1 chip on the 32/35 split

Jeu Zero

This bet covers zero and the 6 numbers in close proximity to zero on the Roulette wheel: 12, 35, 3, 26, 0, 32 and 15. 4 chips are placed as follows:

  • 1 chip on the 0/3 split
  • 1 chip on the 12/15 split
  • 1 chip on 26 (straight up)
  • 1 chip on the 32/35 split

A neighbour bet covers a particular number as well as other numbers that lie in close proximity to it on the Roulette wheel. To place a neighbour bet, click/tap a specific number on the racetrack. A chip will be placed on the chosen number and on numbers that neighbour it to the right and left. Click/tap on the circular "-"or "+" button to increase or decrease the set of neighbours to the right and left of the chosen number.

SPECIAL BETS

Under the second tab in Favourite Bets, you can more easily place Finale en plein and Finale a cheval bets.

Finale en Plein

  • Finale en plein 0 – 4-chip bet covers 0+10+20+30, each with 1 chip
  • Finale en plein 1 – 4-chip bet covers 1+11+21+31, each with 1 chip
  • Finale en plein 2 – 4-chip bet covers 2+12+22+32, each with 1 chip
  • Finale en plein 3 – 4-chip bet covers 3+13+23+33, each with 1 chip
  • Finale en plein 4 – 4-chip bet covers 4+14+24+34, each with 1 chip
  • Finale en plein 5 – 4-chip bet covers 5+15+25+35, each with 1 chip
  • Finale en plein 6 – 4-chip bet covers 6+16+26+36, each with 1 chip
  • Finale en plein 7 – 3-chip bet covers 7+17+27, each with 1 chip
  • Finale en plein 8 – 3-chip bet covers 8+18+28, each with 1 chip
  • Finale en plein 9 – 3-chip bet covers 9+19+29, each with 1 chip

Finale a Cheval

  • Finale a cheval 0/3 – 4-chip bet covers 0/3+10/13+20/23+30/33, each with 1 chip
  • Finale a cheval 1/4 – 4-chip bet covers 1/4+11/14+21/24+31/34, each with 1 chip
  • Finale a cheval 2/5 – 4-chip bet covers 2/5+12/15+22/25+32/35, each with 1 chip
  • Finale a cheval 3/6 – 4-chip bet covers 3/6+13/16+23/26+33/36, each with 1 chip
  • Finale a cheval 4/7 – 4-chip bet covers 4/7+14/17+24/27+34, each with 1 chip
  • Finale a cheval 5/8 – 4-chip bet covers 5/8+15/18+25/28+35, each with 1 chip
  • Finale a cheval 6/9 – 4-chip bet covers 6/9+16/19+26/29+36, each with 1 chip
  • Finale a cheval 7/10 – 3-chip bet covers 7/10+17/20+27/30, each with 1 chip
  • Finale a cheval 8/11 – 3-chip bet covers 8/11+18/21+28/31, each with 1 chip
  • Finale a cheval 9/12 – 3-chip bet covers 9/12+19/22+29/32, each with 1 chip

Complete Bets

A Complete Bet places all of the inside bets on a specific number. For example, a Complete Bet on number 36 will place 18 chips to completely cover it, as follows: 1 chip on Straight-up 36, 2 chips on each of Split bets 33/36 and 35/36, 3 chips on Street bet 34/35/36, 4 chips on 32/33/35/36 Corner bet and 6 chips on Line bet 31/32/33/34/35/36.

Payouts

INSIDE BETS

BET TYPE PAYOUT
Straight Up 17:1
Split 8:1
Street 5:1
Corner 3.5:1
Line 2:1

OUTSIDE BETS

BET TYPE PAYOUT
Column 8:1
Dozen 8:1
Red 3:1
Black 3:1
Red/Black 1:1
Even 3:1
Odd 3:1
1-18 3:1
19-36 3:1
Two balls on any number 35:1
Two balls on selected number 1300:1

Malfunction voids all pays and play.

RTP

The optimal theoretical return-to-player percentage is 97.30%.

Roulette French

The Following Game rules applies to:

  • French Roulette
  • Auto Roulette La Partage
  • French Roulette Gold

Game Rules

The objective in French Roulette is to predict the number on which the ball will land by placing one or more bets that cover that particular number. The wheel in French Roulette includes the numbers 1-36 plus a single 0 (zero).

After betting time has expired, the ball is spun within the Roulette wheel. The ball will eventually come to rest in one of the numbered pockets within the wheel. You win if you have placed a bet that covers that particular number.

Bet Types

You can place many different kinds of bets on the Roulette table. Bets can cover a single number or a certain range of numbers, and each type of bet has its own payout rate.

Bets made on the numbered spaces on the betting area, or on the lines between them, are called Inside Bets, while bets made on the special boxes below and to the side of the main grid of numbers are called Outside Bets.

INSIDE BETS:

  • Straight Up - place your chip directly on any single number (including zero).
  • Split Bet - place your chip on the line between any two numbers, either on the vertical or horizontal.
  • Street Bet - place your chip at the end of any row of numbers. A Street Bet covers three numbers.
  • Corner Bet - place your chip at the corner (central intersection) where four numbers meet. All four numbers are covered.
  • Line Bet - place your chip at the end of two rows on the intersection between the two rows. A line bet covers all the numbers in both rows, a total of six numbers.

OUTSIDE BETS:

  • Column Bet - place your chip in one of the unlabelled boxes at the end of the respective column that covers all 12 numbers in that column. The zero is not covered by any column bet.
  • Dozen Bet - place your chip in one of the three boxes marked "12p," "12m" or "12d" to cover the 12 numbers alongside the box.
  • Red/Black - place your chip in the Red or Black box to cover the 18 red or 18 black numbers. The zero is not covered by these bets.
  • Even/Odd - place your chip in one of these boxes to cover the 18 even or 18 odd numbers. The zero is not covered by these bets.
  • 1-18/19-36 - place your chip in either of these boxes to cover the first or second set of 18 numbers. The zero is not covered by these bets.

Neighbour Bets

Click/tap the NEIGHBOUR BETS button to view a special oval or racetrack-shaped betting area that allows you to more easily place neighbour bets and other special bets. Re-click/tap the button to close/re-open this feature.

Each bet covers a different set of numbers and offers different payout odds. Bet spots will be highlighted.

Tiers du Cylindre

This bet covers a total of 12 numbers that include 27, 33 and the numbers that lie between them on the side of the Roulette wheel opposite to zero. 6 chips are placed as follows:

  • 1 chip on the 5/8 split
  • 1 chip on the 10/11 split
  • 1 chip on the 13/16 split
  • 1 chip on the 23/24 split
  • 1 chip on the 27/30 split
  • 1 chip on the 33/36 split

Orphelins a Cheval

This bet covers a total of 8 numbers on the two segments of the Roulette wheel not covered by the voisins du zero and tiers du cylindre bets above. 5 chips are placed as follows:

  • 1 chip on 1 (straight up)
  • 1 chip on the 6/9 split
  • 1 chip on the 14/17 split
  • 1 chip on the 17/20 split
  • 1 chip on the 31/34 split

Voisins du Zero

This bet covers a total of 17 numbers that include 22, 25 and the numbers that lie between them on the side of the Roulette wheel that contains zero. 9 chips are placed as follows:

  • 2 chips on the 0/2/3 street
  • 1 chip on the 4/7 split
  • 1 chip on the 12/15 split
  • 1 chip on the 18/21 split
  • 1 chip on the 19/22 split
  • 2 chips on the 25/26/28/29 corner
  • 1 chip on the 32/35 split

Jeu Zero

This bet covers zero and the 6 numbers in close proximity to zero on the Roulette wheel: 12, 35, 3, 26, 0, 32 and 15. 4 chips are placed as follows:

  • 1 chip on the 0/3 split
  • 1 chip on the 12/15 split
  • 1 chip on 26 (straight up)
  • 1 chip on the 32/35 split

A neighbour bet covers a particular number as well as other numbers that lie in close proximity to it on the Roulette wheel. To place a neighbour bet, click/tap a specific number on the racetrack. A chip will be placed on the chosen number and on numbers that neighbour it to the right and left. Click/tap on the circular "-"or "+" button to increase or decrease the set of neighbours to the right and left of the chosen number.

SPECIAL BETS

Under the second tab in Favourite Bets, you can more easily place Finale en plein and Finale a cheval bets.

Finale en Plein

  • Finale en plein 0 – 4-chip bet covers 0+10+20+30, each with 1 chip
  • Finale en plein 1 – 4-chip bet covers 1+11+21+31, each with 1 chip
  • Finale en plein 2 – 4-chip bet covers 2+12+22+32, each with 1 chip
  • Finale en plein 3 – 4-chip bet covers 3+13+23+33, each with 1 chip
  • Finale en plein 4 – 4-chip bet covers 4+14+24+34, each with 1 chip
  • Finale en plein 5 – 4-chip bet covers 5+15+25+35, each with 1 chip
  • Finale en plein 6 – 4-chip bet covers 6+16+26+36, each with 1 chip
  • Finale en plein 7 – 3-chip bet covers 7+17+27, each with 1 chip
  • Finale en plein 8 – 3-chip bet covers 8+18+28, each with 1 chip
  • Finale en plein 9 – 3-chip bet covers 9+19+29, each with 1 chip

Finale a Cheval

  • Finale a cheval 0/3 – 4-chip bet covers 0/3+10/13+20/23+30/33, each with 1 chip
  • Finale a cheval 1/4 – 4-chip bet covers 1/4+11/14+21/24+31/34, each with 1 chip
  • Finale a cheval 2/5 – 4-chip bet covers 2/5+12/15+22/25+32/35, each with 1 chip
  • Finale a cheval 3/6 – 4-chip bet covers 3/6+13/16+23/26+33/36, each with 1 chip
  • Finale a cheval 4/7 – 4-chip bet covers 4/7+14/17+24/27+34, each with 1 chip
  • Finale a cheval 5/8 – 4-chip bet covers 5/8+15/18+25/28+35, each with 1 chip
  • Finale a cheval 6/9 – 4-chip bet covers 6/9+16/19+26/29+36, each with 1 chip
  • Finale a cheval 7/10 – 3-chip bet covers 7/10+17/20+27/30, each with 1 chip
  • Finale a cheval 8/11 – 3-chip bet covers 8/11+18/21+28/31, each with 1 chip
  • Finale a cheval 9/12 – 3-chip bet covers 9/12+19/22+29/32, each with 1 chip

Complete Bets

A Complete Bet places all of the inside bets on a specific number.

For example, a Complete Bet on number 36 will place 18 chips to completely cover it, as follows: 1 chip on Straight-up 36, 2 chips on each of Split bets 33/36 and 35/36, 3 chips on Street bet 34/35/36, 4 chips on 32/33/35/36 Corner bet and 6 chips on Line bet 31/32/33/34/35/36.

Winning Numbers

The WINNING NUMBERS display shows the most recent winning numbers.

The result of the most recently completed round is listed on the left. Black numbers appear in white, and red numbers appear in red.

Statistics

Click/tap the STATISTICS button to view a diagram of the winning numbers in up to 500 of the most recent game rounds. Use the slider to alter the number of past rounds to apply.

When you hover your cursor over any part of the statistics diagram, the spot on the betting table where a chip

would be placed is highlighted. Simply click/tap the bet to place your chip.

Payouts

Your payout depends on the type of placed bet.

INSIDE BETS

BET TYPE PAYOUT
Straight Up  35:1
Split  17:1
Street  11:1
Corner  8:1
Line  5:1

OUTSIDE BETS

BET TYPE  PAYOUT
Column  2:1
Dozen  2:1
Red/Black  1:1
Even/Odd  1:1
1-18/19-36  1:1

Malfunction voids all pays and play.

Return to Player

The optimal theoretical return-to-player percentage is 97.30%.

Poker Games: Side Bet City

Game Objective

Side Bet City is a poker game in which you can bet on a 3 Card Hand, 5 Card Hand or 7 Card Hand or, if you believe that none of these hands will win, on All Lose. The game objective is to get the best possible hands.

Game Rules

An unlimited number of players can play simultaneously at one Side Bet City table.

The game is played with one standard 52 card deck. Only one game is played with one deck of cards, and cards are shuffled after each game round.

To play the game place your bet on any of the following bet spots: 3 Card Hand, 5 Card Hand, 7 Card Hand and All Lose.

The dealer will deal 7 cards altogether. The first 3 cards will determine the result of the 3 card hand, the first 5 cards will determine the result of the 5 card hand and the 7 card hand is determined based on all 7 cards dealt with best 5 cards out of the 7 taken into account. If you have placed your bet on any of these hands and it wins, the winning message with your winnings will appear. If you have placed your bet on the All Lose option and none of the 3 Card, 5 Card or 7 Card Hand wins, you win on the All Lose bet, regardless if you had placed a bet on the 3 card hand, 5 card hand or the 7 card hand.

3 Card Hand

Dealer deals the first three cards, revealing the result for the 3 Card Hand: If you have placed your bet on the 3 Card Hand, and it wins, a winning message will appear.

5 Card Hand

Dealer deals next the two cards, revealing the result for the 5 Card Hand: If you have placed your bet on the 5 Card Hand, and it wins, a winning message will appear.

7 Card Hand

Dealer will deal the last two cards, revealing the result for the 7 Card Hand: If you have placed your bet on the 7 Card Hand, and it wins, a winning message will appear.

All Lose

If you have placed your bet on the All Lose bet spot and none of the 3 Card, 5 Card or 7 Card Hands has won, you win, even if you had not placed a bet on the 3 Card Hand, 5 Card Hand or 7 Card Hand bet spots.

Winning Hands

The individual cards are ranked in descending order: Ace (high or low), King, Queen, Jack, 10, 9, 8, 7, 6, 5, 4, 3 and 2.

An Ace can be the highest value card in a Straight of A, K, Q, J, 10 or the lowest value card in a Straight of 5, 4, 3, 2, A.

Possible hands from the highest payouts to the lowest:

Winning hands for 3 Card Hand:

  • Royal Flush is a suited Ace, King and Queen.
  • Straight Flush is a hand that contains three cards in sequence, all of the same suit, for example: King, Queen, Jack, all Diamonds.
  • Three of a Kind is a hand that contains three cards of the same rank. For example, a player having
  • three Kings in their hand would have Three of a Kind.
  • Straight is a hand that contains three cards of sequential rank in at least two different suits, e.g. Nine, Eight, Seven in two or more suits.
  • Flush is a hand where all three cards are of the same suit, but not in a sequence, e.g. three cards that are all Clubs.
  • Any Pair is a hand that contains two cards of one rank (e.g. two Kings), plus one card which are not of this rank.

Winning hands for 5 Card and 7 Card Hands:

  • Royal Flush is a straight Flush that contains an Ace, King, Queen, Jack and 10 all in the same suit.
  • Straight Flush is a hand that contains five cards in sequence, all of the same suit, for example: Nine, Eight, Seven, Six and Five, all Hearts.
  • Four of a Kind is a hand that contains all four cards of one rank and any other card/s. For example, four Aces in your hand would be Four of a Kind.
  • Full House is a hand that contains three matching cards of one rank and two matching cards of
  • another rank, e.g. three Kings and two Sixes.
  • Flush is a hand where five cards are of the same suit, but not in a sequence, e.g. five cards that are all Clubs.
  • Straight is a hand that contains five cards of sequential rank in at least two different suits, e.g. Nine, Eight, Seven, Six and Five in two or more suits.
  • Three of a Kind is a hand that contains three cards of the same rank. For example, a player having
  • three Kings in their hand would have Three of a Kind.
  • Two Pairs (5 Card Hand only) is hand that contains two cards of the same rank, plus two cards of
  • another rank (that match each other but not the first pair), plus any card not of either rank. An example of this would be having two Aces and two Kings.
  • Pair JJ-AA (5 Card Hand only) is a hand that contains a pair of Jacks, a pair of Queens, a pair of Kings or a pair of Aces.

Payouts

Winning Hand 3 Card Hand  5 Card Hand  7 Card Hand
Royal Flush 100:1 1000:1 500:1
Straight Flush 40:1  250:1 100:1
Four of a Kind 100:1 50:1
Full House 50:1  7:1
Flush 4:1 40:1  5:1
Straight 5:1  25:1 4:1
Three of a Kind 35:1  7:1 3:1
Two Pairs - 4:1
Pair JJ-AA 1:1  -
Any Pair 1:1  -

All Lose pays 0.7:1.

RTP

The optimal theoretical return-to-player percentage:

  • 3 Card Hand – 96.69%
  • 5 Card Hand – 95.21%
  • 7 Card Hand – 94.34%
  • All Lose – 96.29%

Casino Hold’em

Game Rules

  • Casino Hold'em is a variant of the popular Texas Hold'em poker. Casino Hold'em differs from Texas Hold'em in that it is played against the house rather than against other players.
  • The aim of Casino Hold'em is to beat the dealer's hand by getting the best possible five-card hand, made out of the two cards dealt to the player and five community cards.
  • An unlimited number of players can play simultaneously at one Casino Hold'em table. Each player can take only one seat by the table.
  • Casino Hold'em is played with one standard 52 card deck (Jokers are excluded). Only one game is played with one deck of cards, and cards are shuffled after each game round.
  • To play the game you place a bet on the Ante bet (initial bet). To add to the excitement, you can also place a Bonus bet that pays out if a pair of Aces or higher is dealt in the first five cards.
  • The dealer deals out two cards face-up to you and two cards face-down to the dealer. Three community cards are dealt face-up in the middle of the table. These three community cards are common for you and the dealer for making up the hand.
  • You must decide whether to PLAY 2X or FOLD. Choose PLAY 2X to continue the round by placing a Play bet equal to double your Ante. Choose FOLD to end the round, thereby forfeiting your Ante bet. Bonus bet is not effected by PLAY/FOLD decision. Note that you must choose PLAY to receive a payout on your Bonus bet.
  • After you have made your decision, the dealer will deal two more community cards (called "Turn" and "River"). The dealer will also reveal his/her two initial cards.
  • To find a winner, the best paying hands are formed and compared for you and for the dealer, using five out of seven available cards.

Side Bets

BONUS BET

The Bonus bet is an optional bet and cannot be placed alone. After a chip is placed on the Ante bet spot a flashing arrow will show you that the Bonus bet spot is activated. Place your Bonus bet in the same way as you place the Ante bet.

The Bonus bet is evaluated on the first hand of five cards only. If you have a Pair of Aces or better combination, you will win the Bonus bet and will be paid according to the Bonus pay table.

Jumbo 7 Jackpot Bet

  • The Jumbo 7 Jackpot bet is an optional side bet that allows you to win a share of the large progressive jackpot! The amount of the progressive jackpot grows steadily over time as more Jumbo 7 Jackpot bets are placed by players at several different participating casinos. Eventually, the jackpot is hit when a player who has placed a Jumbo 7 Jackpot bet at a participating table gets a 7 Card Straight Flush – created by your two and the five community cards.
  • All players who have placed a Jumbo 7 Jackpot bet in the winning game round share the total amount of the progressive jackpot. The amount of your potential share of the progressive jackpot is thus based on all Jumbo 7 Jackpot bets that have been placed by players at participating game tables in the current round.
  • The optional Jumbo 7 Jackpot bet also allows you to win an additional prize of a fixed amount when you personally get a Straight or better! At the start of a new game round, place your optional Jumbo 7 Jackpot bet in the circular field labelled "Jumbo 7 JACKPOT" after you have placed your ante bet and before betting time expires.
  • Once accepted, your Jumbo 7 Jackpot bet will be added to the total amount of the progressive jackpot. Each participating player places the Jumbo 7 Jackpot bet in the currency used at his/her casino, and the current amount of the progressive jackpot and your potential share of the progressive jackpot are displayed in your currency in the Jumbo 7 JACKPOT paytable. When you win a share of the progressive jackpot, you will be paid in your own currency.
  • The fixed prizes for getting a good hand (from a Straight to a 6 Card Straight Flush) are also displayed in your own currency.
  • Your decision to PLAY 2X or FOLD your hand does not affect your ability to win a share of the progressive jackpot in the game round.
  • If the game round is cancelled, your Jumbo 7 Jackpot bet will be refunded along with your other bets. If you held a potential prize-winning hand according to the Jumbo 7 JACKPOT paytable in a cancelled game round, the decision to manually compensate you will be made by your game provider.

Winning Hands

The individual cards are ranked in descending order: Ace (high or low), King, Queen, Jack, 10, 9, 8, 7, 6, 5, 4, 3 and 2.

An Ace can be the highest value card in a Straight of A, K, Q, J, 10 or the lowest value card in a Straight of 5, 4, 3, 2, A.

Possible hands from the highest payouts to the lowest:

  • Royal Flush is a Straight Flush that contains the Ace, King, Queen, Jack and 10 all in the same suit. In the case of a tie, the player gets their initial bet back and the outcome of the game is a PUSH.
  • Straight Flush is a hand that contains five cards in sequence, all of the same suit, for example: Nine, Eight, Seven, Six and Five, all Hearts. Two Straight Flushes are ranked by comparing the highest card of each. In the case of a tie, the player gets their initial bet back and the outcome of the game is a PUSH.
  • Four of a Kind is a hand that contains all four cards of one rank plus any other card. For example, four Aces in your hand would be Four of a Kind. Quads with higher ranking cards defeat those with lower ranking cards. If two Four of a Kinds are of equal rank the fifth card (the ‘Kicker’) is used to break the tie. In the case of a tie, the player gets their initial bet back and the outcome of the game is a PUSH.
  • Full House is a hand that contains three matching cards of one rank and two matching cards of another rank, e.g. three Kings and two Sixes. Between two Full House hands, the one with the higher ranking three cards wins. In the case of the three cards being of the same value in Full House (and therefore tied), the two cards of the same value are ranked against each other. In the case of a tie, the player gets their initial bet back and the outcome of the game is a PUSH.
  • Flush is a hand where all five cards are of the same suit, but not sequential, e.g. five
  • cards that are all Clubs. Two Flushes are compared as if they were high card hands; the highest-ranking card in each hand is compared to determine the winner. If both hands have the same highest card, then the second-highest ranking card is compared, and so on until a difference is found.
  • Straight is a hand that contains five cards of sequential rank in at least two different suits, e.g. Nine, Eight, Seven, Six and Five in two or more suits. Two Straights are ranked by comparing the highest card in each hand. Two Straights with the same high card are of equal value and therefore tie, as suits are not used to separate them.
  • Three of a Kind is a hand that contains three cards of the same rank, plus two cards which are not of this rank or the same as each other. For example, a player having three Kings in their hand would have Three of a Kind. Higher valued Three of a Kind defeats lower-valued Three of a Kind. If two hands contain Three of a Kind of the same value, the Kickers (that is, the other two cards in the hand) are compared to break the tie.
  • Two Pairs is a hand that contains two cards of the same rank, plus two cards of another rank (that match each other but not the first pair), plus any card not of either rank. An example of this would be having two Aces and two Kings. To rank two hands both containing Two Pairs, the higher-ranking pair of each is first compared, and the higher pair wins. If both hands have the same top pair, then the second pair of each is compared. If both hands have the same two pairs, the highest value Kicker determines the winner.
  • Pair is a hand that contains two cards of one rank (e.g. two Kings), plus three cards which are not of this rank or the same as each other. Pair is the lowest hand you can be paid out for. Higher ranking pairs defeat lower ranking pairs. If two hands have the same pair, the Kickers are compared in descending order and the highest value Kicker determines the winner.
  • High Card is a poker hand made of any five cards not meeting any of the above requirements. Essentially, no hand is made, and the only thing of any meaning in the player's hand is their highest card. If two hands have the same High Card value, the other cards in the hand are compared in descending order to determine the winner.

Game Outcomes and Payouts

  • The outcomes are determined by comparing the player’s and dealer’s best five-card hands (combining the player/dealer two cards with the five community cards).
  • The dealer must have a pair of fours or higher to qualify. Outcomes quick-reference table
  • The quick way to check game outcomes, whether you win, lose or tie.
Result ANTE PLAY Dealer does not qualify and you win Win* Push Dealer qualifies and you win Win* 1:1 Dealer qualifies and you lose Lose Lose Dealer qualifies and you tie Push Push Player folds Lose Lose *Ante bet pays according to the Ante payout table below. ANTE Hand Payout Royal Flush 100:1 Straight Flush 20:1 Four of a Kind 10:1 Full House 3:1 Flush 2:1 Straight 1:1 Three of a Kind 1:1 Two Pairs 1:1 One Pair or less 1:1 BONUS Hand Payout Royal Flush 100:1 Straight Flush 50:1 Four of a Kind 40:1 Full House 30:1 Flush 20:1 Straight 7:1 Three of a Kind 7:1 Two Pairs 7:1 Pair of Aces 7:1 Jumbo 7 JACKPOT Hand Payout 7 Card Straight Flush* 100% of Jackpot** 6 Card Straight Flush* 5000 5 Card Straight Flush* 250 Four of a Kind 50 Full House 5 Flush 4 Straight 2

*7 Card Straight Flush, 6 Card Straight Flush and 5 Card Straight Flush – a hand containing seven, six or fivecards in sequence respectively, all in the same suit. Examples of each are shown below.

  • Example of a 7 Card Straight Flush: Ace, 2, 3, 4, 5, 6, 7, all in the same suit.
  • Example of a 6 Card Straight Flush: Ace, 2, 3, 4, 5, 6, all in the same suit.
  • Example of a 5 Card Straight Flush: 9, 8, 7, 6, 5, all in the same suit. (Please note that Royal Flush is a 5 CardStraight Flush for Jackpot.)

**The progressive jackpot, stated in your own currency, is the top prize shared among all players who haveplaced a Jumbo 7 Jackpot bet in the winning game round.

The prizes you can win individually for a hand of Three of a Kind or better (up to a Straight Flush) are indicated in your own currency.

Play bet payout is 1:1.

Malfunction voids all pays and play.

Return to Player

The optimal theoretical percentage return to the player for the Ante bet is 97.84% and for the Bonus bet is 93.74%.

The optimal theoretical return-to-player percentage for Jumbo 7 JACKPOT bet is 81.64%.

2 Hand Casino Hold’em

Game Objective

  • 2 Hand Casino Hold'em is a variant of the popular Casino Hold'em poker game, allowing you to play one or two hands. The game is played against the house rather than against other players.
  • The aim of 2 Hand Casino Hold'em is to beat the dealer's hand by getting the best possible five-card hand, made out of the player’s first two cards and the five community cards. Each of the player’s hands is compared with the dealer’s hand independently. The best poker hand wins.
  • An unlimited number of players can play simultaneously at one 2 Hand Casino Hold'em table. Each player sharing the same hand may take only one seat at the table.
  • 2 Hand Casino Hold'em is played with one standard 52 card deck and the cards are shuffled after each game round.
  • To play the game, place your bet on the Ante bet spot individually for each of your two hands within the betting time. You may also place an additional Bonus bet that pays out if a pair of Aces or better combination is dealt in the first five cards. The Bonus bet is evaluated for each hand independently on the first five cards (3 community cards dealt in Flop, plus your two initial cards).
  • The dealer deals two face-up cards to you and two face-down cards to him/herself. The dealer then deals the first three community cards (the Flop) in the middle of the table. These three cards are common for you and the dealer for making up a poker hand.
  • You must now decide whether to PLAY or FOLD. Choose PLAY to continue the round by placing a Play bet, equalling twice the Ante bet. Choose FOLD to end the round, thereby forfeiting your Ante bet. The Bonus bet is not affected by your PLAY/FOLD decision.
  • After you have made your decision, the dealer will deal two more community cards (called Turn and River).
  • The dealer will also reveal his/her two initial cards.
  • To find a winner, the best paying hands are formed and compared for you and for the dealer, using five out of seven available cards.

Side Bets

BONUS BET

The Bonus bet is an optional bet and cannot be placed alone. After a chip is placed on the Ante bet spot the Bonus bet spot is activated. Place your Bonus bet in the same way as you place the Ante bet.

The Bonus bet is evaluated for each hand independently on the first five cards (3 community cards dealt in Flop, plus your two initial cards). You win the Bonus bet, if you have a Pair of Aces or better combination and it pays out according to the Bonus pay table. For details, see ‘Game Outcomes and Payouts’.

Winning Hands

  • The individual cards are ranked in descending order: Ace (high or low), King, Queen, Jack, 10, 9, 8, 7, 6, 5, 4, 3 and 2.
  • An Ace can be the highest value card in a Straight of A, K, Q, J, 10 or the lowest value card in a Straight of 5, 4, 3, 2, A.
  • Possible hands from the highest payouts to the lowest:
  • Royal Flush is a Straight Flush that contains the Ace, King, Queen, Jack and 10 all in the same suit. In the case of a tie, the player gets their initial bet back and the outcome of the game is a PUSH.
  • Straight Flush is a hand that contains five cards in sequence, all of the same suit, for example: Nine, Eight, Seven, Six and Five, all Hearts. Two Straight Flushes are ranked by comparing the highest card of each. In the case of a tie, the player gets their initial bet back and the outcome of the game is a PUSH.
  • Four of a Kind is a hand that contains all four cards of one rank plus any other card. For example, four Aces in your hand would be Four of a Kind. Quads with higher ranking cards defeat those with lower ranking cards. If two Four of a Kinds are of equal rank the fifth card (the ‘Kicker’) is used to break the tie. In the case of a tie, the player gets their initial bet back and the outcome of the game is a PUSH.
  • Full House is a hand that contains three matching cards of one rank and two matching cards of another rank, e.g. three Kings and two Sixes. Between two Full House hands, the one with the higher ranking three cards wins. In the case of the three cards being of the same value in Full House (and therefore tied), the two cards of the same value are ranked against each other. In the case of a tie, the player gets their initial bet back and the outcome of the game is a PUSH.
  • Flush is a hand where all five cards are of the same suit, but not sequential, e.g. five cards that are all Clubs. Two Flushes are compared as if they were high card hands; the highest-ranking card in each hand is compared to determine the winner. If both hands have the same highest card, then the second-highest ranking card is compared, and so on until a difference is found.
  • Straight is a hand that contains five cards of sequential rank in at least two different suits, e.g. Nine, Eight, Seven, Six and Five in two or more suits. Two Straights are ranked by comparing the highest card in each hand. Two Straights with the same high card are of equal value and therefore tie, as suits are not used to separate them.
  • Three of a Kind is a hand that contains three cards of the same rank, plus two cards which are not of this rank or the same as each other. For example, a player having three Kings in their hand would have Three of a Kind. Higher-valued Three of a Kind defeats lower-valued Three of a Kind. If two hands contain Three of a Kind of the same value, the Kickers (that is, the other two cards in the hand) are compared to break the tie.
  • Two Pairs is a hand that contains two cards of the same rank, plus two cards of another rank (that match each other but not the first pair), plus any card not of either rank. An example of this would be having two Aces and two Kings. To rank two hands both containing Two Pairs, the higher ranking pair of each is first compared, and the higher pair wins. If both hands have the same top pair, then the second pair of each is compared. If both hands have the same two pairs, the highest value Kicker determines the winner.
  • Pair is a hand that contains two cards of one rank (e.g. two Kings), plus three cards which are not of this rank or the same as each other. Pair is the lowest hand you can be paid out for. Higher ranking pairs defeat lower ranking pairs. If two hands have the same pair, the Kickers are compared in descending order and the highest value Kicker determines the winner.
  • High Card is a poker hand made of any five cards not meeting any of the above requirements. Essentially, no hand is made, and the only thing of any meaning in the player's hand is their highest card. If two hands have the same High Card value, the other cards in the hand are compared in descending order to determine the winner.

Game Outcomes and Payouts

  • The outcomes are determined by comparing the player’s and dealer’s best five-card hands (combining the player/dealer two cards with the five community cards).
  • The dealer must have a pair of fours or higher to qualify.
  • Outcomes quick-reference table
  • The quick way to check game outcomes, whether you win, lose or tie.

Result ANTE PLAYDealer does not qualify and you win Win* PushDealer qualifies and you win Win* 1:1Dealer qualifies and you lose Lose LoseDealer qualifies and you tie Push PushPlayer folds Lose Lose

*Ante bet pays according to the Ante payout table below.

ANTE

Hand  Payout
Royal Flush  100:1
Straight Flush  20:1
Four of a Kind  10:1
Full House  3:1
Flush  2:1
Straight or lower  1:1
Play bet payout is  1:1

BONUS

Hand  Payout
Royal Flush  100:1
Straight Flush  50:1
Four of a Kind  40:1
Full House  30:1
Flush  20:1
Straight  7:1
Three of a Kind  7:1
Two Pairs  7:1
Pair of Aces  7:1

Malfunction voids all pays and play.

Malfunction voids all pays and play.

Return to Player

The optimal theoretic percentage return to the player for the Ante bet is 97.84% and for the Bonus bet is93.74%.

Texas Hold’em Bonus

Game Rules

Texas Hold’em Bonus Poker is a variant of the popular Texas Hold'em Poker but differs in that it is played against the house rather than against other players and there is no bet after the River card.

The game uses one 52-card deck which is shuffled after each game round.

  • All players play the same hand.
  • To begin the game, the player must make an ANTE bet (initial bet).
  • If interested, the player can make the optional BONUS and FIRST 5 JACKPOT bets (ANTE bet is required).

Both the player and dealer receive two starting cards (the hole cards).

  • The player's cards are dealt face-up.
  • The dealer's cards are dealt face-down.

The player has a choice after these initial cards are dealt:

  • FOLD (surrender their ANTE bet) in which case the hand is over, or
  • Make a PLAY 2x bet of 2x their ANTE.

The dealer deals three FLOP cards and the player has a choice:

  • PLAY 1x (1x ANTE)
  • CHECK (No bet)

The dealer deals one TURN card and the player has a choice:

  • PLAY 1x (1x ANTE)
  • CHECK (No bet)

The dealer then deals a final card, called the RIVER, and reveals his/her cards.

The ANTE bet is evaluated by comparing the player’s and dealer’s best five-card poker hand out of the seven dealt cards (your two cards, the dealer’s two cards and the five community cards).

Side Bets

BONUS bet

The BONUS bet is an optional bet and can be placed after your minimum ANTE bet is placed. Simply place your bet on the BONUS bet spot.

The BONUS bet is evaluated based only on the player’s and dealer’s initial cards, according to the Bonus pay table.

BONUS bet

Hand Payout
A-A (Player & Dealer) 1000 to 1
A-A (Player Only) 30 to 1
A-K (Suited) 25 to 1
A-Q or A-J (Suited) 20 to 1
A-K (Unsuited) 15 to 1
K-K or Q-Q or J-J 10 to 1
A-Q or A-J (Unsuited) 5 to 1
10-10 through 2-2 (Pairs) 3 to 1

You win your BONUS bet if you have a Pair or better, according to the Bonus bet pay table, no matter what hand the dealer achieves. The combination is evaluated on the basis of the two cards dealt to the player, except for the "A-A (Player & Dealer)" combination, which also takes into account the two cards dealt to the dealer.

FIRST 5 JACKPOT bet

  • The FIRST 5 JACKPOT bet is an optional side bet that allows you to win a share of the large progressive jackpot! The amount of the progressive jackpot grows steadily over time as more FIRST 5 JACKPOT bets are placed by other players. Eventually, the jackpot is hit when a player who has placed a FIRST 5 JACKPOT bet at a participating table gets a Royal Flush.
  • All players who have placed a FIRST 5 JACKPOT bet in the winning game round share the total amount of the progressive jackpot. The amount of your potential share of the progressive jackpot is thus based on the current value of the jackpot, plus all the FIRST 5 JACKPOT bets that have been placed by players at participating game tables in the current round.
  • The optional FIRST 5 JACKPOT bet also allows you to win an additional prize of a fixed amount when you personally get a hand of Three of a Kind or better!
  • At the start of a new game round, place your optional FIRST 5 JACKPOT bet after you have placed your ANTE bet and before the betting time expires.
  • Once accepted, your FIRST 5 JACKPOT bet will be added to the total amount of the progressive jackpot. Each participating player places the FIRST 5 JACKPOT bet in the currency used at his/her casino, and the current amount of the progressive jackpot and your potential share of the progressive jackpot are displayed in your currency in the FIRST 5 JACKPOT pay table. When you win a share of the progressive jackpot, you will be paid in your own currency.
  • The winning hands that qualify for the lower-level fixed prizes in the jackpot (from Three of a Kind to a Straight Flush) are also displayed in your own currency.
  • Your decision to PLAY or FOLD your hand does not affect your ability to win a share of the progressive jackpot in the game round, or your ability to win one of the fixed prizes from the FIRST 5 JACKPOT pay table.
  • If the game round is cancelled, your FIRST 5 JACKPOT bet will be refunded along with your other bets. If you held a potential prize-winning hand according to the FIRST 5 JACKPOT pay table in a cancelled game round, the decision to compensate you manually will be made by your game provider.

Winning Hands

  • The individual cards are ranked in descending order: Ace (high or low), King, Queen, Jack, 10, 9, 8, 7, 6, 5, 4, 3 and 2.
  • An Ace can be the highest value card in a Straight of A, K, Q, J, 10 or the lowest value card in a Straight of 5, 4, 3, 2, A.

Possible hands from the highest payouts to the lowest:

  • Royal Flush is a Straight Flush that contains the Ace, King, Queen, Jack and 10 all in the same suit. In the case of a tie, the player gets their initial bet back and the outcome of the game is a PUSH.
  • Straight Flush is a hand that contains five cards in sequence, all of the same suit, for example: Nine, Eight, Seven, Six and Five, all Hearts. Two Straight Flushes are ranked by comparing the highest card of each. In the case of a tie, the player gets their initial bet back and the outcome of the game is a PUSH.
  • Four of a Kind is a hand that contains all four cards of one rank plus any other card. For example, four Aces in your hand would be Four of a Kind. Quads with higher ranking cards defeat those with lower ranking cards. If two Four of a Kinds are of equal rank the fifth card (the ‘Kicker’) is used to break the tie. In the case of a tie, the player gets their initial bet back and the outcome of the game is a PUSH.
  • Full House is a hand that contains three matching cards of one rank and two matching cards of another rank, e.g. three Kings and two Sixes. Between two Full House hands, the one with the higher ranking three cards wins. In the case of the three cards being of the same value in Full House (and therefore tied), the two cards of the same value are ranked against each other. In the case of a tie, the player gets their initial bet back and the outcome of the game is a PUSH.
  • Flush is a hand where all five cards are of the same suit, but not sequential, e.g. five cards that are all Clubs. Two Flushes are compared as if they were high card hands; the highest-ranking card in each hand is compared to determine the winner. If both hands have the same highest card, then the second-highest ranking card is compared, and so on until a difference is found.
  • Straight is a hand that contains five cards of sequential rank in at least two different suits, e.g. Nine, Eight, Seven, Six and Five in two or more suits. Two Straights are ranked by comparing the highest card in each hand. Two Straights with the same high card are of equal value and therefore tie, as suits are not used to separate them.
  • Three of a Kind is a hand that contains three cards of the same rank, plus two cards which are not of this rank or the same as each other. For example, a player having three Kings in their hand would have Three of a Kind. Higher-valued Three of a Kind defeats lower-valued Three of a Kind. If two hands contain Three of a Kind of the same value, the Kickers (that is, the other two cards in the hand) are compared to break the tie.
  • Two Pairs is a hand that contains two cards of the same rank, plus two cards of another rank (that match each other but not the first pair), plus any card not of either rank. An example of this would be having two Aces and two Kings. To rank two hands both containing Two Pairs, the higher ranking pair of each is first compared, and the higher pair wins. If both hands have the same top pair, then the second pair of each is compared. If both hands have the same two pairs, the highest value Kicker determines the winner.
  • Pair is a hand that contains two cards of one rank (e.g. two Kings), plus three cards which are not of this rank or the same as each other. Pair is the lowest hand you can be paid out for. Higher ranking pairs defeat lower ranking pairs. If two hands have the same pair, the Kickers are compared in descending order and the highest value Kicker determines the winner.
  • High Card is a poker hand made of any five cards not meeting any of the above requirements. Essentially, no hand is made, and the only thing of any meaning in the player's hand is their highest card. If two hands have the same High Card value, the other cards in the hand are compared in descending order to determine the winner.

Game Outcomes and Payouts

The outcomes are determined by comparing the player’s and dealer’s best five-card hands (combining the player’s initial two cards, the dealer’s initial two cards with the five community cards). The higher hand wins. If the dealer has a higher hand the player will lose all bets, except:

  • Possibly the BONUS bet, which is evaluated separately.
  • Possibly the FIRST 5 JACKPOT bet, which is also evaluated separately.

If the player has a higher hand the Flop, Turn, and River bets will pay even money. If the player has a Straight or higher the Ante bet will also pay even money, otherwise, it will push.

If the player and dealer have hands of equal value the Ante, Flop, Turn and River bets will all push.

Outcomes quick-reference table

The quick way to check game outcomes, whether you win, lose or push.

Result ANTE FLOP  TURN  RIVER
Player has a higher hand (Straight or higher) 1:1 1:1  1:1  1:1
Player has a higher hand (lower than Straight) Push 1:1  1:1  1:1
Dealer has a higher hand Lose  Lose  Lose  Lose
Dealer and you tie Push  Push Push  Push
Player folds  Lose - -

Bonus bet pays according to the BONUS payout table below.

BONUS bet

Hand  Payout
A-A (Player & Dealer)  1000 to 1
A-A (Player Only)  30 to 1
A-K (Suited)  25 to 1
A-Q or A-J (Suited)  20 to 1
A-K (Unsuited)  15 to 1
K-K or Q-Q or J-J  10 to 1
A-Q or A-J (Unsuited)  5 to 1
10-10 through 2-2 (Pairs)  3 to 1

FIRST 5 JACKPOT bet

Hand  Payout
Royal Flush  100% of Jackpot*
Straight Flush  2500
Four of a Kind  250
Full House  50
Flush  25
Straight  10

Three of a Kind 3

*Jackpot is divided between all players from the same table who have placed a FIRST 5 JACKPOT bet in the particular game round.

Only the player’s first five cards are evaluated for a possible winning Jackpot hand – that is, the player’s initial two cards and the first three community cards (the “Flop”).

Malfunction voids all pays and play.

Return to Player

The theoretical Return-To-Player assuming perfect play is:

  • Main game: 97.96% based on the Ante bet and 99.47% based on Total bet.
  • Bonus bet: 91.46%
  • First 5 Jackpot bet: 81.84%

Ultimate Texas Hold’em

Game Rules

  • Ultimate Texas Hold'em is a variant of the popular Texas Hold'em poker. Ultimate Texas Hold'em differs from Texas Hold'em in that it is played against the house rather than against other players.
  • The aim of Ultimate Texas Hold'em is to beat the dealer's hand by getting the best possible five-card hand, made out of the two cards dealt to the player and the five community cards dealt to the middle of the table.
  • An unlimited number of players can play simultaneously at one Ultimate Texas Hold'em table. Each player can take only one seat at the table.
  • Ultimate Texas Hold'em is played with one standard 52-card deck (jokers excluded). The deck is shuffled after every game round.
  • At the beginning of the round, you place a bet in the ANTE spot. When your ANTE bet has been placed, a BLIND bet of the same value is automatically placed for you by the system.
  • The dealer deals two cards face up to you and two cards face down to the dealer. After a short pause, the dealer deals with three community cards face up in the middle of the table (called the "Flop"). After a pause, the dealer deals with two final community cards (called the "Turn" and the "River").
  • You and the dealer can use the cards in your hand and the community cards to make the best five-card hand. During the pauses in the game, you can decide to PLAY or CHECK.
  • The PLAY bet gives you three different opportunities during the game round to raise your ANTE bet. However, you may only raise once during each game round. The earlier you raise, the more money you can bet and the more you can potentially win. CHECK means you do nothing – you just stick with your initial bet.
  • To find a winner, the best-paying hands are formed and compared for you and for the dealer, using five out of seven available cards.

Side Bets

TRIPS BET

The TRIPS bet is an optional side bet that you can place before the game round begins. This bet is placed in the blinking TRIPS betting spot, after your ANTE bet has been accepted. You win on your TRIPS bet when your final five-card hand is Three-of-a-Kind or better, no matter what hand the dealer achieves.

All bets must be placed before betting time expires. Once betting time has expired, the dealer will begin to deal. During the game round, you will be offered opportunities to place a PLAY bet, but your PLAY bet decisions will not affect the outcome of your TRIPS bet. At the end of the round, the dealer turns all his/her cards face up and announces the result. Winning players are also notified by an on-screen animation.

Winning Hands

The individual cards are ranked in descending order: Ace (high or low), King, Queen, Jack, 10, 9, 8, 7, 6, 5, 4, 3, and 2.

An Ace can be the highest value card in a Straight of A, K, Q, J, 10 or the lowest value card in a Straight of 5, 4, 3, 2, A.

Possible hands from the highest payouts to the lowest:

  • Royal Flush is a Straight Flush that contains the Ace, King, Queen, Jack, and 10 all in the same suit. In the case of a tie, the player gets their initial bet back and the outcome of the game is a PUSH.
  • Straight Flush is a hand that contains five cards in sequence, all of the same suit, for example: Nine, Eight, Seven, Six and Five, all Hearts. Two Straight Flushes are ranked by comparing the highest card of each. In the case of a tie, the player gets their initial bet back and the outcome of the game is a PUSH.
  • Four of a Kind is a hand that contains all four cards of one rank plus any other card. For example, four Aces in your hand would be Four of a Kind. Quads with higher ranking cards defeat those with lower ranking cards. If two Four of a Kinds are of equal rank the fifth card (the ‘Kicker’) is used to break the tie. In the case of a tie, the player gets their initial bet back and the outcome of the game is a PUSH.
  • Full House is a hand that contains three matching cards of one rank and two matching cards of another rank, e.g. three Kings and two Sixes. Between two Full House hands, the one with the higher ranking three cards wins. In the case of the three cards being of the same value in Full House (and therefore tied), the two cards of the same value are ranked against each other. In the case of a tie, the player gets their initial bet back and the outcome of the game is a PUSH.
  • Flush is a hand where all five cards are of the same suit, but not sequential, e.g. five cards that are all Clubs. Two Flushes are compared as if they were high card hands; the highest-ranking card in each hand is compared to determine the winner. If both hands have the same highest card, then the second-highest ranking card is compared, and so on until a difference is found.
  • Straight is a hand that contains five cards of sequential rank in at least two different suits, e.g. Nine, Eight, Seven, Six, and Five in two or more suits. Two Straights are ranked by comparing the highest card in each hand. Two Straights with the same high card are of equal value and therefore tie, as suits are not used to separate them.
  • Three of a Kind is a hand that contains three cards of the same rank, plus two cards that are not of this rank or the same as each other. For example, a player having three Kings in their hand would have Three of a Kind. Higher-valued Three of a Kind defeats lower-valued Three of a Kind. If two hands contain Three of a Kind of the same value, the Kickers (that is, the other two cards in the hand) are compared to break the tie.
  • Two Pairs is a hand that contains two cards of the same rank, plus two cards of another rank (that match each other but not the first pair), plus any card not of either rank. An example of this would be having two Aces and two Kings. To rank two hands both containing Two Pairs, the higher ranking pair of each is first compared, and the higher pair wins. If both hands have the same top pair, then the second pair of each is compared. If both hands have the same two pairs, the highest value Kicker determines the winner.
  • Pair is a hand that contains two cards of one rank (e.g. two Kings), plus three cards that are not of this rank or the same as each other. Pair is the lowest hand you can be paid out for. Higher ranking pairs defeat lower ranking pairs. If two hands have the same pair, the Kickers are compared in descending order and the highest value Kicker determines the winner.
  • High Card is a poker hand made of any five cards not meeting any of the above requirements. Essentially, no hand is made, and the only thing of any meaning in the player's hand is their highest card. If two hands have the same High Card value, the other cards in the hand are compared in descending order to determine the winner.

Game Outcomes and Payouts

The outcomes are determined by comparing the player’s and dealer’s best 5 card hands (combining the player/dealer 2 cards with the 5 community cards).

The dealer must have a pair or better to qualify.

If the player wins, the ANTE and PLAY bets pay as follows:

  • Ante bet pays 1:1 if the dealer qualifies with a pair or better.
  • Ante bet pushes if the dealer does not qualify.
  • Play bet pays 1:1 regardless of the dealer's hand.

Outcomes quick-reference table

The quick way to check game outcomes, whether you win, lose or tie.

Result  ANTE  PLAY  1x
Dealer does not qualify and you  Win  1:1  Push
Dealer qualifies and you  Win  1:1  1:1
Dealer qualifies and you  Lose  Lose  Lose
Dealer qualifies and you  Tie  Push  Push

Player folds (chooses not to place a Play bet) Lose -

If you place a Play bet and get a Straight Flush, Three of a Kind or Straight on your initial three cards, you win an Ante Bonus according to the pay table even if the dealer wins the round.

If you place an optional Pair Plus bet, you win according to the pay table with a Pair or better on your three cards, even if you fold and the dealer wins the round.

If you place an optional 6 Card Bonus bet, you win if your three cards plus the dealer’s three cards make a fivecard poker hand of Three of a Kind or better. You win according to the paytable even if you fold and dealer wins the round.

ANTE BONUS

Hand  Payout
Straight Flush or higher  5:1
Three of a Kind  4:1
Straight  1:1

PAIR PLUS

Hand  Payout
Mini Royal (AKQ suited)  100:1
Straight Flush  40:1
Three of a Kind  30:1
Straight  5:1
Flush  4:1
Pair  1:1

6 CARD BONUS

Hand  Payout
Royal Flush  1000:1
Straight Flush  200:1
Four of a Kind  100:1
Full House  20:1
Flush  15:1
Straight  10:1
Three of a Kind  7:1
Ante bet payout is  1:1
Play bet payout is  1:1

Malfunction voids all pays and play.

Return to Player

The optimal theoretical return-to-player percentage is:

  • 63% - Ante bet
  • 51% - Pair Plus bet
  • 44% - 6 Card Bonus bet

Caribbean Stud Poker

Game Rules

  • Caribbean Stud Poker is a variant of the popular Texas Hold'em poker. Caribbean Stud Poker differs from Texas Hold'em in that it is played against the house rather than against other players.
  • The aim of Caribbean Stud Poker is to beat the dealer's hand by getting the best possible five-card hand.
  • An unlimited number of players can play simultaneously at one Caribbean Stud Poker table. Each player can take only one seat at the table.
  • Caribbean Stud Poker is played with one standard 52-card deck (Jokers are excluded). Only one game is played with one deck of cards, and cards are shuffled after each game round.
  • To start the game round, place your initial bet in the Ante spot. The dealer will deal five face-up cards to you and one face-up card plus four face-down cards to himself/herself.
  • You must decide whether to PLAY 2X or FOLD. Choose PLAY 2X to continue the round by placing a Play bet equal to double your Ante. Choose FOLD to end the round, thereby forfeiting your Ante.
  • After you have made your decision, the dealer will reveal his/her four remaining cards. To decide the winner, the highest-ranking hand that can be formed from your five cards is determined and compared with the dealer's hand.

Side Bets

5+1 BONUS

  • The 5+1 BONUS bet is an optional side bet. You win on your 5+1 BONUS bet when your five cards plus the dealer’s first face-up card can create a five-card poker hand of Three of a Kind or better.
  • At the start of a new game round, you will be given the option to place a 5+1 BONUS bet after you have placed an Ante bet that is equal to or greater than the minimum amount. After your Ante has been accepted, the 5+1
  • BONUS betting spot will be enabled and blink:
  • All bets must be placed before betting time expires. Once betting time has expired, the dealer will deal five faceup cards to the player and the first face-up card to the dealer.
  • You must then make a decision to PLAY 2X or FOLD, but this decision will not affect the outcome of your 5+1

BONUS bet.

At the end of the round, the dealer will turn all his/her cards face-up and announce the result. Winning players are also notified by an animation:

Jackpot Bet

  • The jackpot bet is an optional side bet that allows you to win a share of the large progressive jackpot! The amount of the progressive jackpot grows steadily over time as more jackpot bets are placed by players at several different participating casinos. Eventually, the jackpot is hit when a player who has placed a jackpot bet at a participating table gets a Royal Flush.
  • All players who have placed a jackpot bet in the winning game round share the total amount of the progressive jackpot. The amount of your potential share of the progressive jackpot is thus based on all jackpot bets that have been placed by players at participating game tables in the current round.
  • The optional jackpot bet also allows you to win an additional prize of a fixed amount when you personally get a hand of Three of a Kind or better!
  • At the start of a new game round, place your optional jackpot bet in the circular field labelled "JACKPOT" after you have placed your ante bet and before betting time expires.
  • Once accepted, your jackpot bet will be added to the total amount of the progressive jackpot. Each participating player places the jackpot bet in the currency used at his/her casino, and the current amount of the progressive jackpot and your potential share of the progressive jackpot are displayed in your currency in the JACKPOT paytable. When you win a share of the progressive jackpot, you will be paid in your own currency.
  • The fixed prizes for getting a good hand (from Three of a Kind to a Straight Flush) are also displayed in your own currency.
  • Your decision to PLAY 2X or FOLD your hand does not affect your ability to win a share of the progressive jackpot in the game round.
  • If the game round is cancelled, your jackpot bet will be refunded along with your other bets. If you held a potential prize-winning hand according to the JACKPOT paytable in a cancelled game round, the decision to manually compensate you will be made by your game provider.

Winning Hands

  • The individual cards are ranked in descending order: Ace (high or low), King, Queen, Jack, 10, 9, 8, 7, 6, 5, 4, 3 and 2.
  • An Ace can be the highest value card in a Straight of A, K, Q, J, 10 or the lowest value card in a Straight of 5, 4, 3, 2, A.

Possible hands from the highest payouts to the lowest:

  • Royal Flush is a Straight Flush that contains the Ace, King, Queen, Jack and 10 all in the same suit. In the case of a tie, the player gets their initial bet back and the outcome of the game is a PUSH.
  • Straight Flush is a hand that contains five cards in sequence, all of the same suit, for example: Nine, Eight, Seven, Six and Five, all Hearts. Two Straight Flushes are ranked by comparing the highest card of each. In the case of a tie, the player gets their initial bet back and the outcome of the game is a PUSH.
  • Four of a Kind is a hand that contains all four cards of one rank plus any other card. For example, four Aces in your hand would be Four of a Kind. Quads with higher ranking cards defeat those with lower ranking cards. If two Four of a Kinds are of equal rank the fifth card (the ‘Kicker’) is used to break the tie. In the case of a tie, the player gets their initial bet back and the outcome of the game is a PUSH.
  • Full House is a hand that contains three matching cards of one rank and two matching cards of another rank, e.g. three Kings and two Sixes. Between two Full House hands, the one with the higher ranking three cards wins. In the case of the three cards being of the same value in Full House (and therefore tied), the two cards of the same value are ranked against each other. In the case of a tie, the player gets their initial bet back and the outcome of the game is a PUSH.
  • Flush is a hand where all five cards are of the same suit, but not sequential, e.g. five cards that are all Clubs. Two Flushes are compared as if they were high card hands; the highest-ranking card in each hand is compared to determine the winner. If both hands have the same highest card, then the second-highest ranking card is compared, and so on until a difference is found.
  • Straight is a hand that contains five cards of sequential rank in at least two different suits, e.g. Nine, Eight, Seven, Six and Five in two or more suits. Two Straights are ranked by comparing the highest card in each hand. Two Straights with the same high card are of equal value and therefore tie, as suits are not used to separate them.
  • Three of a Kind is a hand that contains three cards of the same rank, plus two cards which are not of this rank or the same as each other. For example, a player having three Kings in their hand would have Three of a Kind. Higher-valued Three of a Kind defeats lower-valued Three of a Kind. If two hands contain Three of a Kind of the same value, the Kickers (that is, the other two cards in the hand) are compared to break the tie.
  • Two Pairs is a hand that contains two cards of the same rank, plus two cards of another rank (that match each other but not the first pair), plus any card not of either rank. An example of this would be having two Aces and two Kings. To rank two hands both containing Two Pairs, the higher ranking pair of each is first compared, and the higher pair wins. If both hands have the same top pair, then the second pair of each is compared. If both hands have the same two pairs, the highest value Kicker determines the winner.
  • Pair is a hand that contains two cards of one rank (e.g. two Kings), plus three cards which are not of this rank or the same as each other. Pair is the lowest hand you can be paid out for. Higher ranking pairs defeat lower ranking pairs. If two hands have the same pair, the Kickers are compared in descending order and the highest value Kicker determines the winner.
  • High Card is a poker hand made of any five cards not meeting any of the above requirements. Essentially, no hand is made, and the only thing of any meaning in the player's hand is their highest card. If two hands have the same High Card value, the other cards in the hand are compared in descending order to determine the winner.

Game Outcomes and Payouts

The outcomes are determined by comparing the player’s and dealer’s best five-card hands (combining the player/dealer two cards with the five community cards).

The dealer must have at least an Ace plus a King or better card to qualify.

Outcomes quick-reference table

The quick way to check game outcomes, whether you win, lose or tie.

Result  ANTE  PLAY
Dealer does not qualify and you win  Win* Push
Dealer qualifies and you win  Win*  1:1
Dealer qualifies and you lose  Lose  Lose
Dealer qualifies and you tie Push Push
Player folds  Lose  Lose

*Ante bet pays according to the Ante payout table below.

ANTE

Hand  Payout
Royal Flush  100:1
Straight Flush  20:1
Four of a Kind  10:1
Full House  3:1
Flush  2:1
Straight  1:1
Three of a Kind  1:1
Two Pairs  1:1
One Pair or less  1:1

BONUS

Hand  Payout
Royal Flush  100:1
Straight Flush  50:1
Four of a Kind  40:1
Full House  30:1
Flush  20:1
Straight  7:1
Three of a Kind  7:1
Two Pairs  7:1
Pair of Aces  7:1

Jumbo 7 JACKPOT

Hand  Payout
7 Card Straight Flush*  100% of Jackpot**
6 Card Straight Flush*  5000
5 Card Straight Flush*  250
Four of a Kind  50
Full House  5
Flush  4
Straight  2

*7 Card Straight Flush, 6 Card Straight Flush and 5 Card Straight Flush – a hand containing seven, six or fivecards in sequence respectively, all in the same suit. Examples of each are shown below.

  • Example of a 7 Card Straight Flush: Ace, 2, 3, 4, 5, 6, 7, all in the same suit.
  • Example of a 6 Card Straight Flush: Ace, 2, 3, 4, 5, 6, all in the same suit.
  • Example of a 5 Card Straight Flush: 9, 8, 7, 6, 5, all in the same suit. (Please note that Royal Flush is a 5 CardStraight Flush for Jackpot.)

**The progressive jackpot, stated in your own currency, is the top prize shared among all players who haveplaced a Jumbo 7 Jackpot bet in the winning game round.

The prizes you can win individually for a hand of Three of a Kind or better (up to a Straight Flush) are indicated in your own currency.

Play bet payout is 1:1.

Malfunction voids all pays and play.

Return to Player

The optimal theoretical percentage return to the player for the Ante bet is 97.84% and for the Bonus bet is 93.74%.

The optimal theoretical return-to-player percentage for Jumbo 7 JACKPOT bet is 81.64%.

2 Hand Casino Hold’em

Game Objective

  • 2 Hand Casino Hold'em is a variant of the popular Casino Hold'em poker game, allowing you to play one or two hands. The game is played against the house rather than against other players.
  • The aim of 2 Hand Casino Hold'em is to beat the dealer's hand by getting the best possible five-card hand, made out of the player’s first two cards and the five community cards. Each of the player’s hands is compared with the dealer’s hand independently. The best poker hand wins.
  • An unlimited number of players can play simultaneously at one 2 Hand Casino Hold'em table. Each player sharing the same hand may take only one seat at the table.
  • 2 Hand Casino Hold'em is played with one standard 52 card deck and the cards are shuffled after each game round.
  • To play the game, place your bet on the Ante bet spot individually for each of your two hands within the betting time. You may also place an additional Bonus bet that pays out if a pair of Aces or better combination is dealt in the first five cards. The Bonus bet is evaluated for each hand independently on the first five cards (3 community cards dealt in Flop, plus your two initial cards).
  • The dealer deals two face-up cards to you and two face-down cards to him/herself. The dealer then deals the first three community cards (the Flop) in the middle of the table. These three cards are common for you and the dealer for making up a poker hand.
  • You must now decide whether to PLAY or FOLD. Choose PLAY to continue the round by placing a Play bet, equalling twice the Ante bet. Choose FOLD to end the round, thereby forfeiting your Ante bet. The Bonus bet is not affected by your PLAY/FOLD decision.
  • After you have made your decision, the dealer will deal two more community cards (called Turn and River).
  • The dealer will also reveal his/her two initial cards.
  • To find a winner, the best paying hands are formed and compared for you and for the dealer, using five out of seven available cards.

Side Bets

BONUS BET

The Bonus bet is an optional bet and cannot be placed alone. After a chip is placed on the Ante bet spot the Bonus bet spot is activated. Place your Bonus bet in the same way as you place the Ante bet.

The Bonus bet is evaluated for each hand independently on the first five cards (3 community cards dealt in Flop, plus your two initial cards). You win the Bonus bet, if you have a Pair of Aces or better combination and it pays out according to the Bonus pay table. For details, see ‘Game Outcomes and Payouts’.

Winning Hands

  • The individual cards are ranked in descending order: Ace (high or low), King, Queen, Jack, 10, 9, 8, 7, 6, 5, 4, 3 and 2.
  • An Ace can be the highest value card in a Straight of A, K, Q, J, 10 or the lowest value card in a Straight of 5, 4, 3, 2, A.
  • Possible hands from the highest payouts to the lowest:
  • Royal Flush is a Straight Flush that contains the Ace, King, Queen, Jack and 10 all in the same suit. In the case of a tie, the player gets their initial bet back and the outcome of the game is a PUSH.
  • Straight Flush is a hand that contains five cards in sequence, all of the same suit, for example: Nine, Eight, Seven, Six and Five, all Hearts. Two Straight Flushes are ranked by comparing the highest card of each. In the case of a tie, the player gets their initial bet back and the outcome of the game is a PUSH.
  • Four of a Kind is a hand that contains all four cards of one rank plus any other card. For example, four Aces in your hand would be Four of a Kind. Quads with higher ranking cards defeat those with lower ranking cards. If two Four of a Kinds are of equal rank the fifth card (the ‘Kicker’) is used to break the tie. In the case of a tie, the player gets their initial bet back and the outcome of the game is a PUSH.
  • Full House is a hand that contains three matching cards of one rank and two matching cards of another rank, e.g. three Kings and two Sixes. Between two Full House hands, the one with the higher ranking three cards wins. In the case of the three cards being of the same value in Full House (and therefore tied), the two cards of the same value are ranked against each other. In the case of a tie, the player gets their initial bet back and the outcome of the game is a PUSH.
  • Flush is a hand where all five cards are of the same suit, but not sequential, e.g. five cards that are all Clubs. Two Flushes are compared as if they were high card hands; the highest-ranking card in each hand is compared to determine the winner. If both hands have the same highest card, then the second-highest ranking card is compared, and so on until a difference is found.
  • Straight is a hand that contains five cards of sequential rank in at least two different suits, e.g. Nine, Eight, Seven, Six and Five in two or more suits. Two Straights are ranked by comparing the highest card in each hand. Two Straights with the same high card are of equal value and therefore tie, as suits are not used to separate them.
  • Three of a Kind is a hand that contains three cards of the same rank, plus two cards which are not of this rank or the same as each other. For example, a player having three Kings in their hand would have Three of a Kind. Higher-valued Three of a Kind defeats lower-valued Three of a Kind. If two hands contain Three of a Kind of the same value, the Kickers (that is, the other two cards in the hand) are compared to break the tie.
  • Two Pairs is a hand that contains two cards of the same rank, plus two cards of another rank (that match each other but not the first pair), plus any card not of either rank. An example of this would be having two Aces and two Kings. To rank two hands both containing Two Pairs, the higher ranking pair of each is first compared, and the higher pair wins. If both hands have the same top pair, then the second pair of each is compared. If both hands have the same two pairs, the highest value Kicker determines the winner.
  • Pair is a hand that contains two cards of one rank (e.g. two Kings), plus three cards which are not of this rank or the same as each other. Pair is the lowest hand you can be paid out for. Higher ranking pairs defeat lower ranking pairs. If two hands have the same pair, the Kickers are compared in descending order and the highest value Kicker determines the winner.
  • High Card is a poker hand made of any five cards not meeting any of the above requirements. Essentially, no hand is made, and the only thing of any meaning in the player's hand is their highest card. If two hands have the same High Card value, the other cards in the hand are compared in descending order to determine the winner.

Game Outcomes and Payouts

  • The outcomes are determined by comparing the player’s and dealer’s best five-card hands (combining the player/dealer two cards with the five community cards).
  • The dealer must have a pair of fours or higher to qualify.
  • Outcomes quick-reference table
  • The quick way to check game outcomes, whether you win, lose or tie.
Result  ANTE  PLAY
Dealer does not qualify and you win  Win*  Push
Dealer qualifies and you win  Win*  1:1
Dealer qualifies and you lose  Lose  Lose
Dealer qualifies and you tie  Push  Push
Player folds  Lose  Lose

*Ante bet pays according to the Ante payout table below.

ANTE

Hand  Payout
Royal Flush  100:1
Straight Flush  20:1
Four of a Kind  10:1
Full House  3:1
Flush  2:1
Straight or lower  1:1
Play bet payout is  1:1

BONUS

Hand  Payout
Royal Flush  100:1
Straight Flush  50:1
Four of a Kind  40:1
Full House  30:1
Flush  20:1
Straight  7:1
Three of a Kind  7:1
Two Pairs  7:1
Pair of Aces  7:1

Malfunction voids all pays and play.

Return to Player

The optimal theoretic percentage return to the player for the Ante bet is 97.84% and for the Bonus bet is93.74%.

Texas Hold’em Bonus

Game Rules

Texas Hold’em Bonus Poker is a variant of the popular Texas Hold'em Poker but differs in that it is played against the house rather than against other players and there is no bet after the River card.

The game uses one 52-card deck which is shuffled after each game round.

  • All players play the same hand.
  • To begin the game, the player must make an ANTE bet (initial bet).
  • If interested, the player can make the optional BONUS and FIRST 5 JACKPOT bets (ANTE bet is required).

Both the player and dealer receive two starting cards (the hole cards).

  • The player's cards are dealt face-up.
  • The dealer's cards are dealt face-down.

The player has a choice after these initial cards are dealt:

  • FOLD (surrender their ANTE bet) in which case the hand is over, or
  • Make a PLAY 2x bet of 2x their ANTE.

The dealer deals three FLOP cards and the player has a choice:

  • PLAY 1x (1x ANTE)
  • CHECK (No bet)

The dealer deals one TURN card and the player has a choice:

  • PLAY 1x (1x ANTE)
  • CHECK (No bet)

The dealer then deals a final card, called the RIVER, and reveals his/her cards.

The ANTE bet is evaluated by comparing the player’s and dealer’s best five-card poker hand out of the seven dealt cards (your two cards, the dealer’s two cards and the five community cards).

Side Bets

BONUS bet

The BONUS bet is an optional bet and can be placed after your minimum ANTE bet is placed. Simply place your bet on the BONUS bet spot.

The BONUS bet is evaluated based only on the player’s and dealer’s initial cards, according to the Bonus pay table.

BONUS bet

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Terms & Conditions

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